Here's a deck that I figure that I would try out at states. I haven't be able to test it too much, but I like the idea. I know it needs a lot of work, so I was hoping that I could get some suggestions on how to improve it.
So, without any further ado, here's my D/P Legend Deck:
Pokemon: 22
2 Dialga/Palkia LEGEND top half
2 Dialga/Palkia LEGEND bottom half
3 Smeargle (Triumphant/CoL)
3 Porygon (Triumphant)
3 Porygon2 (Triumphant)
2 PorygonZ (Triumphant)
1 PorygonZ (DP Promo 35)
1 Porygon Z Lv X (MD)
2 Unown Q (MD)
1 Heatran (LA - Smelt)
1 Heatran Lv X
1 Azelf (LA)
Energy: 13
4 Special Metal
6 Basic Metal
3 Water
T/S/S: 25
3 Bebe's Search
4 Pokemon Collector
3 Seeker
2 Professor Oak's Visit
4 Poke Healer +
4 Junk Arm
2 Legend Box
2 Snowpoint Temple
1 Flower Shop Lady
Total: 60
Point of the deck is to start with Smeargle and be able to use 2 supporters a turn, often copying an opponents Bebe or Collecter to get a faster set up. Azelf is very important because this deck isn't designed to take prizes, so Azelf and Seeker are used to make sure that all the important pokemon are able to get out of the prizes.
Porygon Z serves two purposes. The Promo is able to Level X Heatran without needing it to ever be active, and the Triumphant one is there to reuse important trainers. Porygon Z Level X is also vital, able to use Decode to move legend pieces to the top of the deck so that Legend Box is a guarenteed success.
Once D/P Legend is out and powered, start sending extra cards to their prizes. Heatran X gets 2 of the metal energy back after the attack so it can be used every turn, while Poke Healer and Snowpoint Temple makes D/P Legend harder to KO, and it take 3 turns for Gengar SF to shadow room Heatran instead of 2. Junk Arm gets useless cards such as extra Smeargles or Pokemon Collectors into the discard and returns Poke Healers so that the healing can continue, while the Triumphant Porygon Z can get them on the top of the deck as well.
Since the deck doesn't take prizes, it tries to win on time, attempting to either deck out the opponent or having less prizes then the opponent at the end of the match.
I'm open to suggestions on how to make this better, so post away with thoughts and suggestions.![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
So, without any further ado, here's my D/P Legend Deck:
Pokemon: 22
2 Dialga/Palkia LEGEND top half
2 Dialga/Palkia LEGEND bottom half
3 Smeargle (Triumphant/CoL)
3 Porygon (Triumphant)
3 Porygon2 (Triumphant)
2 PorygonZ (Triumphant)
1 PorygonZ (DP Promo 35)
1 Porygon Z Lv X (MD)
2 Unown Q (MD)
1 Heatran (LA - Smelt)
1 Heatran Lv X
1 Azelf (LA)
Energy: 13
4 Special Metal
6 Basic Metal
3 Water
T/S/S: 25
3 Bebe's Search
4 Pokemon Collector
3 Seeker
2 Professor Oak's Visit
4 Poke Healer +
4 Junk Arm
2 Legend Box
2 Snowpoint Temple
1 Flower Shop Lady
Total: 60
Point of the deck is to start with Smeargle and be able to use 2 supporters a turn, often copying an opponents Bebe or Collecter to get a faster set up. Azelf is very important because this deck isn't designed to take prizes, so Azelf and Seeker are used to make sure that all the important pokemon are able to get out of the prizes.
Porygon Z serves two purposes. The Promo is able to Level X Heatran without needing it to ever be active, and the Triumphant one is there to reuse important trainers. Porygon Z Level X is also vital, able to use Decode to move legend pieces to the top of the deck so that Legend Box is a guarenteed success.
Once D/P Legend is out and powered, start sending extra cards to their prizes. Heatran X gets 2 of the metal energy back after the attack so it can be used every turn, while Poke Healer and Snowpoint Temple makes D/P Legend harder to KO, and it take 3 turns for Gengar SF to shadow room Heatran instead of 2. Junk Arm gets useless cards such as extra Smeargles or Pokemon Collectors into the discard and returns Poke Healers so that the healing can continue, while the Triumphant Porygon Z can get them on the top of the deck as well.
Since the deck doesn't take prizes, it tries to win on time, attempting to either deck out the opponent or having less prizes then the opponent at the end of the match.
I'm open to suggestions on how to make this better, so post away with thoughts and suggestions.