Damage Reduction for an Eeveelution Deck

Darkma

Darktypegymleader
Member
so i love eeveelution's decks and I always play them..I've been playing them a long time..and now i running out of ideas, I don't like the fact that eeveelution's cant take a hit from the EX's, Meg'as, etc, 90 hp is Easy to kill.
So i thought of trying to make there HP more, with umbreon plf and training center, didnt help much but ok,
but now i want to try to reduce the damage they take and heal it off. but I've went thought every ability i can think of, so far i go is Vaporeon AOR and FFI Aurous, and rough seas, with hard charm and assault vest with some hammers. I can do both standard and expanded on this deck and swap as needed. i also thought about head ringer, healing scarf,poke center lady, both Archie's Ace in the hole and fossil researcher,
(i wonder if a deck with umbreon plf rough seas, vaporeon AOR and FF aurous could work. more hp with umbreon 160 max.)
im just trying to find an idea for a more durable longer lasting eeveelution deck.
 
You'll need to be surviving 180+ damage hits with Eeveelutions, which is a near impossible task while keeping the structure, strategy and consistency of your eeveelution deck workable. Attackers with low HP instead should be built around two things - firstly, the fact that they get KO'd easily; and secondly, dealing 180+ damage consistently. Low HP attackers should really only ever give up a single prize, so you can KO three EXs when your opponent has to KO six low-HP. If you can achieve consistent 1-hit KOs, and use a faster engine to stream attackers, then the issue of 90HP attackers isn't actually that big of a deal.
 
You'll need to be surviving 180+ damage hits with Eeveelutions, which is a near impossible task while keeping the structure, strategy and consistency of your eeveelution deck workable. Attackers with low HP instead should be built around two things - firstly, the fact that they get KO'd easily; and secondly, dealing 180+ damage consistently. Low HP attackers should really only ever give up a single prize, so you can KO three EXs when your opponent has to KO six low-HP. If you can achieve consistent 1-hit KOs, and use a faster engine to stream attackers, then the issue of 90HP attackers isn't actually that big of a deal.

i tried that. to speed through my deck and get a lot of damage high and fast i cant deal enough..and i forgot I want an eeveelution as the main attacker.
 
Eeveelutions have one of the best chances of dealing enough high and fast damage, so I'm not too sure what was preventing that. Which Eeveelutions have you chosen to include in the deck?
 
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