4x Mew (Prime)
3x Absol (Prime)
3-3x Lucario (TP-TP)
0-0-2x Jumpluff (HS)
0-2x Umbreon (UD)
0-1x Gliscor (UD)
2x Uxie (LA)
(20) PKMNs
4x Great Ball
3x Bebe's Search
3x Twins
1x Snowpoint Stadium
2x Expert Belt
2x Volkner's Philosophy
3x Energy Exchanger
2x Seeker
4x Judge
2x Junk Arm
(26) T/S/S
4 Rainbow Energy
4 Special Darkness Energy
6 Darkness Energy
(14) Energy
Use Mew Prime and Absol Prime for adding Pokemons in the Lost Zone. After a while, Lucario gets out and hits hard as ****. I use Mew so I can use the attacks of those in the Lost Zone, and Absol for doing awesome damage. Lucario after 3 turns does 120 constant. But before that, Mew and Absol does freaking much damage.
This deck is screwed if Lost Zone pops up.
3x Absol (Prime)
3-3x Lucario (TP-TP)
0-0-2x Jumpluff (HS)
0-2x Umbreon (UD)
0-1x Gliscor (UD)
2x Uxie (LA)
(20) PKMNs
4x Great Ball
3x Bebe's Search
3x Twins
1x Snowpoint Stadium
2x Expert Belt
2x Volkner's Philosophy
3x Energy Exchanger
2x Seeker
4x Judge
2x Junk Arm
(26) T/S/S
4 Rainbow Energy
4 Special Darkness Energy
6 Darkness Energy
(14) Energy
Use Mew Prime and Absol Prime for adding Pokemons in the Lost Zone. After a while, Lucario gets out and hits hard as ****. I use Mew so I can use the attacks of those in the Lost Zone, and Absol for doing awesome damage. Lucario after 3 turns does 120 constant. But before that, Mew and Absol does freaking much damage.
This deck is screwed if Lost Zone pops up.