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Dark Type deck

Gengar_is_Pwnage

Happy 20th Sonic (Since '91)
Member
Hey I was just sitting around when something hit me.

What about a deck that features Dark types and various other 2nd type darks.

Deck type {D}{G}

{D}-10
{G}-5
Special {D}-2
SP Energy x1
Rainbow Energy x1
Total= 20

Pokemon:
Umbreon x2(UD) x1 (MD)
Eevee x2 (UD) x2 (MD)
Caturne x2 (PL)
Cacnea x3 (PL)
Darkrai 3/100 (MD)
Darkrai (RR)
Total=15

Trainers:
BTS x2
Poke Healer x2
Professor Oaks New Theory x4
Aarons Collection x2
Dusk Ball x4
Quick Ball x2
Volkners Philosophy x2
Cynthia`s Feelings
Fisherman x2
Poke-Turn x2


I thought it sounds great :) with being able to use the status problems and huge damage counts with Low Energy costs
 
Well the idea is to inflict status, with alot of damage (Since Darkrai GE cant be used it doesnt help my cause) The idea was for Darkrai (GE) 4/106 to use Sleep hole and do alot of damage while Caturne could come back and get anyone switching out and so on. Also, low energy cost (3 max) to do as much damage as possible. I'm hoping to have a fast moving deck.
 
You current pokemon line is a mix of alot different things with no clear strategy.
You want a special condition deck the go Leafeon UD + Roserade UL. You want Cacturne based deck then use Cacturne PL + Honchkrow G + Crobat G. you want a sleep based deck focus on Darkrai G + Darkrai MD + various techs. Choose a strategy and build upon it.
 
Well Darkrai doesn't help either of the 2 but you could try

3-3 Cacturne
3 Crobat G
2 Honchkrow G
1-1 Umbreon UD (just a tech, not an attacker)
2 Uxie LA
1 Chatot MD
1 Unown Q

Drop damage counters with Crobat G and use Cacturne and Honchkrow G to snipe. Be sure to run 4 Rainbow energy, 2 {G} and 4 basic dark energy.
 
Well, I'll keep trying new things, thanks for the ideas. My thinking for Darkrai though, was to put opponents to sleep, get rid of them and if Darkrai faints, Cacturne and Umbreon would back up. And Darkrai G to clean things up. But I'll take all ideas/suggestions
 
Then why not focus purely on Darkrai G being the attacker? it deals more damage than Cacturne and can use the SP engine to set up faster and use Poke Turn to keep it alive. The deck could even use Honchkrow SV which helps against Machamp and Donphan. It would be the better choice over Cacturne.
 
The only reason I'd use Cacturne is because of Spike wound which is good for sniping and poison experiment can poison the defending pokemon.
 
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