Pokemon:14
4 Zoroark (2 BW, 2 DE)
4 Zorua (DE 69)
2 Houndour (UD 53)
2 Houndoom Prime (UD)
1 Darkrai EX
1 Mewtwo EX
Trainers:22
2 Junk Arm
4 Dual Ball
3 Pokemon Catcher
3 Ultra Ball
3 Random Reciever
3 Darkness Claw
4 Dark Patch
Supporters:11
4 Professor Oak's New Theory
3 Professor Juniper
2 Bianca
2 N
Energy:13
9 Dark Energy
4 Double Colourless Energy
Explaination:
Here are the translations for the new cards just incase
4 Zoroark (2 BW, 2 DE)
4 Zorua (DE 69)
2 Houndour (UD 53)
2 Houndoom Prime (UD)
1 Darkrai EX
1 Mewtwo EX
Trainers:22
2 Junk Arm
4 Dual Ball
3 Pokemon Catcher
3 Ultra Ball
3 Random Reciever
3 Darkness Claw
4 Dark Patch
Supporters:11
4 Professor Oak's New Theory
3 Professor Juniper
2 Bianca
2 N
Energy:13
9 Dark Energy
4 Double Colourless Energy
Explaination:
I have completely overhauled the deck. I am now running Houndoom for its Fire Breath power. I decided on Houndoom Prime because Burn can really hurt EX's and Dark Clamp is a decent attack, especially if you catcher out Eelektrik. The rest of the deck is pretty self explanatory. Zoroark's the Main attacker, Darkrai EX is used for its ability and 90 damage plus 30 snipe is pretty handy. Mewtwo EX is to knock out other Mewtwo EX's
Here are the translations for the new cards just incase
Darkrai EX – Darkness – HP180 Basic Pokemon
Ability: Darkness Cloak
As long as this Pokemon is in play, all of your Pokemon with any Darkness Energy attached to them have no Retreat cost.
[D][D][C] Night Spear: 90 damage. Choose 1 of your opponent’s Benched Pokemon, and this attack also does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Fighting (x2) Resistance: Psychic (-20) Retreat: 2
Zorua – Darkness – HP50 Basic Pokemon
[D] Ascension: Choose 1 card that Evolves from this Pokemon from your deck, and play it on top of this Pokemon to Evolve it. Shuffle your deck afterward.
[C][C] Scratch: 20 damage.
Weakness: Fighting (x2) Resistance: Psychic (-20) Retreat: 1
Zoroark – Darkness – HP100 Stage 1
[C][C] Beatdown: Does 20 damage times the number of Darkness-type Pokemon you have in play.
[D][D] Dark Rush: Does 20 damage times the number of damage counters on this Pokemon.
Weakness: Fighting (x2) Resistance: Psychic (-20) Retreat: 2
Dark Patch – Trainer
Choose 1 Basic Darkness Energy card from your discard pile and attach it to one of your Benched Darkness-type Pokemon.
Darkness Claw – Tool
The attacks of the Darkness-type Pokemon that this card is attached to do an additional 20 damage to any Active Pokemon.
Ability: Darkness Cloak
As long as this Pokemon is in play, all of your Pokemon with any Darkness Energy attached to them have no Retreat cost.
[D][D][C] Night Spear: 90 damage. Choose 1 of your opponent’s Benched Pokemon, and this attack also does 30 damage to that Pokemon. (Don’t apply Weakness and Resistance when damaging the Bench.)
Weakness: Fighting (x2) Resistance: Psychic (-20) Retreat: 2
Zorua – Darkness – HP50 Basic Pokemon
[D] Ascension: Choose 1 card that Evolves from this Pokemon from your deck, and play it on top of this Pokemon to Evolve it. Shuffle your deck afterward.
[C][C] Scratch: 20 damage.
Weakness: Fighting (x2) Resistance: Psychic (-20) Retreat: 1
Zoroark – Darkness – HP100 Stage 1
[C][C] Beatdown: Does 20 damage times the number of Darkness-type Pokemon you have in play.
[D][D] Dark Rush: Does 20 damage times the number of damage counters on this Pokemon.
Weakness: Fighting (x2) Resistance: Psychic (-20) Retreat: 2
Dark Patch – Trainer
Choose 1 Basic Darkness Energy card from your discard pile and attach it to one of your Benched Darkness-type Pokemon.
Darkness Claw – Tool
The attacks of the Darkness-type Pokemon that this card is attached to do an additional 20 damage to any Active Pokemon.