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Darkness Roar (Tyranitar Prime)

Pokemunkulys

Pokebeach Veteran
Member
27 Pokemon:
4 - 4 - 2/2 Tyranitar Prime/Tyranitar SF
2 - 2 Mandibuzz
1 - 1 Zoroark
1 - 1 Blissey PL
1 Houndoom G PL
2 Uxie LA
1 Azelf LA
2 Unown Q MD
1 Unown DARK

20 Trainers, Supporters, Stadiums
4 Broken Time Space
2 Seeker
1 Palmer's Contribution
4 Pokemon Collector
3 Bebe's Search
1 Luxury Ball
3 Professor Oak's New Theory
2 TM-Devoluter

13 Energy:
3 Special Dark
6 Basic Dark
4 Double Colorless Energy


Strategy: Use Darkness Roar to spread to one's opponent's Pokemon. Then follow up with either Mandibuzz to pick Pokemon off, or Tyranitar SF to intensify the spread. TM-Devoluter helps by devolving for KO's, and Zoroark and Houndoom G are metagame counters (Serperior, Gyarados, Steelix, etc.). DCE helps with Mandibuzz's and Tyranitar's secondary attacks.
 
Elitzz you cant just say "good" and rant about other things..... But this T-tar build seems susceptible. However, I would recommend removing all Tyranitar SF, since they arnt good at all.... I mean the new Tangroth outbeast it in every way. Just stick to the prime. Ever thought of a 1-1 or 2-2 tech of Mandibuzz?
 
I guess all I can say to that are two things:
1. Um...what?
2. I use Tyranitar SF for its Pokebody and second attack, although Grind is a feasible option in some situations.
 
Well what I assumed was that you used the SF T Tar to attack with Grind and compared to the Tangrowth who is better with it. If you are just using it
For the body than remove 1 from SF and add in the Prime. And incase you were wondering why Mandibuzz is the sniping ability with Tyranitars spread with Darkness Howl and use Mandibuzz to hit anyone for an additional 50 for 1 energy.
 
"Tyranitar SF to intensify the spread."

If you get 5 darkness energies on tyranitar... I salute you!

Seriously though, Tyranitar SF would be best if you play one. You could use him to lay on your bench to attack darkness energies to; and only when your other tyranitar are starved of energy you attack with him. Or, just Grind.
 
Pretty much. I am not anticipating Tyranitar Primes to be that hard to get out, so 2 is fine if you ask me, and Tyranitar Prime is going to take a while to die due to its high HP. This allows me to consistently get out a Tyranitar SF on the bench and start picking up Dark Energy to Spinning Tail. Blissey helps here, and I can also drop a second Tyranitar Prime so that the Energy from the first one can be stuck on the SF while I continue to Roar. I really want Tyranitar SF to take a large part in this deck.

In addition:
1: I already have Mandibuzz, so I am not really confused as to how it's helpful. It's part of my strategy, and has been from the beginning.
2: The Tangrowth with Grind has less HP than Tyranitar and the same attack with Grind. Even if it has a lower Energy cost, I am never actually going to Grind with 1 Energy -_-.
 
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