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Darkrai Deck Help?

It2Zoroark

Aspiring Trainer
Member
Pokemon 10
  • 3 Darkrai EX
  • 4 Sableye
  • 1 Keldeo EX
  • 1 Mr. Mime (ability)
  • 1 Absol (mind jack)

Trainers 40
  • 4 Professor Juniper
  • 4 N
  • 3 Skyla
  • 2 Ghetsis
  • 1 Colress
  • 4 Dark Patch
  • 4 Hypnotoxic Laser
  • 3 Energy Switch
  • 2 Dark Claw
  • 3 Ultra Ball
  • 2 Escape Rope
  • 2 Virbank City Gym
  • 2 Tool Scrapper
  • 2 Energy Search
  • 1 Computer Search

Energy 10
  • 10 Dark Energy

Strategy: Darkrai EX everyone knows what this guy does.

Absol punishes decks that utilize their benches to set up i.e. stage 2 decks and plasma.

Keldeo EX gives rush in free retreat to counter laser/bank or just move the active if I have no energy to attach.

Mr. Mime stops sniping from darkrai/kyurem/genesect.

Sableye is the Poke that makes darkrai decks viable, junk hunt is insane.

I don't know how viable this deck is anymore and the biggest issue is how to beat Vir/Gen. I had a horrible time with that deck at regionals. However my list was different at the tourny as I was running brutal bash zoroark and no keldeo/absol/mime. Any help is appreciated =)
 
Ghetsis seems like it would have limited functionality in this deck. I can't think of a reason why you would want to play it over a different supporter, so;
-1 Ghetsis

1 Energy search doesn't seem enough. you will play games in which it will be prized. so;
+1 Energy Search
I would actually recommend 3 E search but you can junk hunt them so 2 may suffice. Play test it some and see what happens.
 
-1 Absol
-1 Float Stone

+2 Crushing hammer

Here is my reasoning behind the changes. Float stone really isn't needed because of Darkrai's ability, so I'm really not sure why it's in there. The Darkrai deck that won world's ran no Absol, and the most successful Darkrai decks, IMHO, run without Absol. 1 should suffice for you. Since your biggest problem is VirGen, crushing hammer will help you prevent the turn 2 Emerald Slash they rely on (provided they don't run the plasma badge engine).
 
Jareth43 said:
Ghetsis seems like it would have limited functionality in this deck. I can't think of a reason why you would want to play it over a different supporter, so;
-1 Ghetsis

1 Energy search doesn't seem enough. you will play games in which it will be prized. so;
+1 Energy Search
I would actually recommend 3 E search but you can junk hunt them so 2 may suffice. Play test it some and see what happens.

I thought the same thing about Ghetsis at first but every time I play a t-1/t-2 Ghetsis it gives me all the time in the world to get set up and crush. I do want to fit in another E search but I doubt I will cut ghetsis, if anything I will be adding a second one because of how impressive it has been.


Lvl 100 Bidoof said:
-1 Absol
-1 Float Stone

+2 Crushing hammer

Here is my reasoning behind the changes. Float stone really isn't needed because of Darkrai's ability, so I'm really not sure why it's in there. The Darkrai deck that won world's ran no Absol, and the most successful Darkrai decks, IMHO, run without Absol. 1 should suffice for you. Since your biggest problem is VirGen, crushing hammer will help you prevent the turn 2 Emerald Slash they rely on (provided they don't run the plasma badge engine).

True enough, I have never tested absol actually I run Brutal Darkrai right now (DEX Zoroark/Darkrai) but I am looking other directions as I don't know how well Zoroark is positioned post rule change because of the no t-1 attack rule. I am going to be testing a lot of things. So i'll probably try it with one absol first. I am only worried about sigilyph with darkrai. Crushing hammer is a card I have considered but haven't really tried or taken a liking to because of the flippy nature of the card. Same reason why there are no catchers either. I will try it though.
 
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