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Darkrai EX / Sableye

Maxdmilleo

Aspiring Trainer
Member
Pokemon 9
  • 3 Darkrai EX
  • 3 Sableye
  • 2 Absol
  • 1 Keldeo EX
Trainers 39
  • 4 Professor Juniper
  • 4 N
  • 3 Bianca
  • 2 Colress
  • 1 Computer Search
  • 2 Virbank City Gym
  • 3 Hypnotoxic Laser
  • 3 Pokemon Catcher
  • 4 Ultra Ball
  • 4 Dark Patch
  • 3 Dark Claw
  • 3 Energy Switch
  • 2 Random Receiver
  • 1 Tool Scrapper
Energy 12
  • 12 Dark Energy

Strategy Standard Darkrai EX deck built for the new rule change, with just reprinted Energy Switch!!!
 
Isn't 12 a little much for a darkrai deck in terms of energy? I feel like a lot of darkrai decks run about 9 energy and it seems to be enough. Also you may want to consider super rod. Being able to abuse super rod over and over to prevent yourself from decking out.

Maybe also consider max potion since you can junk hunt for 2 dark patches and get darkrai up and running again in 1 turn if you happen to have a dark energy in hand.
 
Ivy_Profen said:
Isn't 12 a little much for a darkrai deck in terms of energy? I feel like a lot of darkrai decks run about 9 energy and it seems to be enough.

Actually 12 energy is fine, if you are trying to hit consistent turn 2 night spear. 9-12 energy is normal in darkrai, with every number inbetween I have known people to play 8 and then the same person at the next tournament played 14 and still top seeded after swiss both weeks.
 
Crushing Hammer is just too risky. It requires a flip to even work. Having the extra energy is more consistent than flippy cards.
 
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