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Darkrai EX/Techs

Baloo727

DeLaJeezy
Member
Darkrai Ex

3 Darkrai
1 Tornadus EX
1 Shaymin Ex
1 Terrakion
1 Smeargles
3 Sableye

9 Darkness
4 Prisms

4 Juniper
2 N
3 PONT

4 Dark Patch
4 Junk Arm
3 Catchers
2 SAB
2 Eviolite
1 Dark Claw
3 Ultra Balls
3 Random Reciever
4 Crushing Hammers
2 Enhanced Hammers

Use Darkrai as the main attacker while disrupting w/ the hammers. Depending on the match up you may drop Tornadus ex or Terrakion or Shaymin ex. I know Shaymins 110 makes him volnerable to just about anything but I'd like to try it. I think I'm pretty good on holding off on the trigger on cards untill I have to so I'd like to try it and I'd like thoughts.

Shaymin EX: Late game sweep/Terrakion counter
Terrakion: Mirror/Zekeels
Tornadus EX: Terrakion/Groudon Counter

Other Possible inclusions:
Mewtwo ex
Energy switch
DCE
 
Shaymin EX is bad. Gets OHKOd. Sucky starter. Just drop it. Replace it, your one useless Dark Claw, and a Reciever for 2 Shaymins and a Smeargle. Energy transfer is a great way to save Darkrais. Change Prisms to Fightings and maybe add a SSU or Seeker and Drop a fighting (to save damaged pokemon).
 
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