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Darkrai Ex/ Tornadus EX/Hammertime Variant

Which Deck for Regionals?

  • This

    Votes: 2 50.0%
  • Darkreigon

    Votes: 2 50.0%

  • Total voters
    4

Your Master

Aspiring Trainer
Member
4 Darkrai
3 Sableye
2 Tornadus EX

2 Skyarrow
4 C Hammer
3 E Hammer
3 SSU
3 Eviolite
4 Juniper
4 N
4 Dark Patch
3 RR
2 Bianca
2 Tool Scrapper
4 Catcher

10 Dark
3 DCE

Strategy is to swarm Darkrai/Tornadus and just overwhelm your opp. with hammers and ssu's. I kinda want to stick a few energy switch in hear, but it is really tight on space. I think Ill run this instead of Darkreigon because I always get bad starts with it.
 
I like this. I like this a lot.
No need for skyarrow with Darkrai.
-2 skyarrow

You also need energy switch.
+2 energy switch
 
I was just wondering because I honestly haven't tested this deck. LOL
I just thought that this would be fast and be able to handle terrakion.
 
Battle city makes it faster because of it's ability to give you extra draw power.
Tornadus is slow.
Crushing hammer on terrakion will stop it.
 
If you're already running DCE why not run mewtwo?

-1 dark energy, 9 is enough
-1 enhanced hammer, you can still easily remove 3 or 4 special energies with one junk hunt

+2 mewtwo, good against terrakion, mewtwo, and early game hitter/donking potential.

OR, just shift the focus to mewtwo

-2 skyarrow, not necessarily with darkrai
-2 tornadus ex, removed for mewtwo's early game pressure
-1 dark energy

+2 mewtwo, much more reliable early game than tornadus, counters other mewtwo
+3 energy switch, makes it easier to power up attackers and conserve energy

Also you may want to consider max potion over SSU if you play energy switch. No flip required.
 
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