Hey all, been running Darkrai/Garb for the last couple of weeks. I am undefeated with this list, with my only real troublesome match coming against a straight Darkrai deck. However, manage to win that in the last turn after time was called! So here is my list...
Pokemon: 12
Ideally I want to get in some crushing hammers to slow down opposition, as well as get some energy switch to turn aggressive when required. However, I am kind of happy with this list... Its very very consistent and i've gone for plenty of trainers so I can junk hunt them all day long.
But yeah, basically what i'm wanting to get an opinion on is what should I drop to put in some crushing hammers and energy switches? Or should I leave it how it is...
Thanks in advance.
Edited to coincide with the rules!
~Kecleon
Pokemon: 12
- x4 Sableye
- x3 Darkrai EX
- x2 Trubbish
- x2 Garbodor
- x1 Absol
- x4 Professor Juniper
- x4 N
- x2 Skyla
- x2 Random Receiver
- x3 Pokemon Catcher
- x3 Ultra Ball
- x4 Hypnotoxic Laser
- x4 Dark Patch
- x2 Dark Claw
- x2 Switch
- x3 Float Stone
- x2 Virbank City Gym
- x1 Enhanced Hammer
- x1 Energy Search
- x1 Dowsing Machine
- x10 Darkness Energy
Ideally I want to get in some crushing hammers to slow down opposition, as well as get some energy switch to turn aggressive when required. However, I am kind of happy with this list... Its very very consistent and i've gone for plenty of trainers so I can junk hunt them all day long.
But yeah, basically what i'm wanting to get an opinion on is what should I drop to put in some crushing hammers and energy switches? Or should I leave it how it is...
Thanks in advance.
Edited to coincide with the rules!