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Darkrai/Hydreigon - Some quick advice

Blah

DBT
Member
3 Deino (NV 77)
1 Zweilous (DR 95)
3 Hydreigon (DR 97)
3 Darkrai-EX (DE 107)
1 Shaymin EX (ND 5)
1 Sigilyph (DR 52)
2 Sableye (DE 62)
1 Giratina EX (DR 124)

2 Eviolite (NV 91)
3 Rare Candy (DE 100)
3 Dark Patch (DE 93)
3 Bianca (EP 90)
3 Professor Juniper (DE 98)
4 Ultra Ball (DE 102)
2 Random Receiver (DE 99)
3 Max Potion (EP 94)
1 Level Ball (ND 89)
2 Tool Scrapper (DR 116)
4 N (DE 96)
4 Pokemon Catcher (DE 111)

7 Darkness Energy (BW 111)
4 Blend Energy GRPD (DR 117)


Pretty basic Darkrai/Hydreigon list, I'm in need of an answer to a quick question though, because my BR is tomorrow. Should I use Mewtwo EX or Sigilpyh?

I'm also debating taking out the level ball for another Juniper or Rare Candy.
 
Personally, I would definitely take out the Level Ball to max the Juniper. Juniper is so good in this deck. Not only are you able to discard Darks but most of the time you need to dig really deep for resources (like discarding a Rare Candy to get Candy+Hydreigon in the same hand).

Mewtwo vs Sigilyph is a very hard choice. It almost kind of depends on the metagame. Mewtwo can be so useful if they start going Mewtwo first and you'll always have a response. Sigilyph on the other hand is weaker against Eels that play Zekrom but is pretty solid against everything else.

dmaster out.
 
dmaster said:
Personally, I would definitely take out the Level Ball to max the Juniper. Juniper is so good in this deck. Not only are you able to discard Darks but most of the time you need to dig really deep for resources (like discarding a Rare Candy to get Candy+Hydreigon in the same hand).

Mewtwo vs Sigilyph is a very hard choice. It almost kind of depends on the metagame. Mewtwo can be so useful if they start going Mewtwo first and you'll always have a response. Sigilyph on the other hand is weaker against Eels that play Zekrom but is pretty solid against everything else.

dmaster out.

Unfortunately, I'm going into a new meta (I missed the BR that's near me), so I guess I'll just have to make a decision. I'm leaning towards the Sigilpyh but I'm not sure yet.

I think your right about the level ball, but should I be concerned about running only 4 Pokemon search cards?

Also, as an added note, should I run 3 Sableye and 2 Darkrai instead of my current lines?
 
I would definately cut Sigyliph as I find Mewtwo is just soooo much more useful. Sigyliph is only good against EXs while Mewtwo can take bigger knockouts. Also I don't think Giritina is useful it takes two blends and is easily KO'ED by Rayquaza EX, Rayquaza and Garchomp and Rayquaza EX is becoming very popular. I would take out the Giritina for a 3rd sableye as they are so useful early and late game. Also some other things you could add are maxing out max potion and dark path which I think is vital!
 
I'd take the Shaymin, it looks like you are using Giratina to counter Terrakion.
-1 Shaymin EX

+1 Sableye

Sableye is a lot more useful, Shaymin is two easy prizes, whereas Sableye can get you on track early with Junk Hunt, not to mention that Sableye can pull back any Item late game (you might want one of your four discarded Catchers back).
I'd keep Darkrai at three, if you go any lower you run the risk of not being able to draw into them and spam Night Spear.
I'd take an Ultra Ball and add a level bell, you'll find that four is over kill and won't have cards that you are happy with discarding, and Level Ball does search out a lot of things.

-1 Ultra Ball

+1 Level Ball
 
I would definitely not be playing less than three Darkrai in this deck. Sableye counts can vary between 2/3 so I think it's a fine number. 4 is a little low for Pokemon search, I agree, but consistency with Supporters is what I value the most because you can usually get some Pokemon off those as well.

dmaster out.
 
cf11 said:
I would definately cut Sigyliph as I find Mewtwo is just soooo much more useful. Sigyliph is only good against EXs while Mewtwo can take bigger knockouts. Also I don't think Giritina is useful it takes two blends and is easily KO'ED by Rayquaza EX, Rayquaza and Garchomp and Rayquaza EX is becoming very popular. I would take out the Giritina for a 3rd sableye as they are so useful early and late game. Also some other things you could add are maxing out max potion and dark path which I think is vital!

It's tempting, but Giratina has helped me in so many situations. I'll think about it, however. I wish I could max out Max Potion and Patch, but there's simply no room.

Blui129 said:
I'd take the Shaymin, it looks like you are using Giratina to counter Terrakion.
-1 Shaymin EX

+1 Sableye

Sableye is a lot more useful, Shaymin is two easy prizes, whereas Sableye can get you on track early with Junk Hunt, not to mention that Sableye can pull back any Item late game (you might want one of your four discarded Catchers back).
I'd keep Darkrai at three, if you go any lower you run the risk of not being able to draw into them and spam Night Spear.
I'd take an Ultra Ball and add a level bell, you'll find that four is over kill and won't have cards that you are happy with discarding, and Level Ball does search out a lot of things.

-1 Ultra Ball

+1 Level Ball

Shaymin's not there for the Terrakion (I mean, it is, but that's not the only reason). It's there to nab massive KO's late game when I'm in dear need of a comeback. I considered the level ball change, but I always find I need the Ultra Ball whenever I get a Level Ball, so I think it's a no go on that one.

dmaster said:
I would definitely not be playing less than three Darkrai in this deck. Sableye counts can vary between 2/3 so I think it's a fine number. 4 is a little low for Pokemon search, I agree, but consistency with Supporters is what I value the most because you can usually get some Pokemon off those as well.

dmaster out.

Yeah, I was thinking the same thing. Hopefully I can get some last minute testing in to see what I want to keep or take out, but I'll probably take out the Level Ball for a Juniper.
 
I would do this

-1 Level Ball
-1 giritina
-1 Sigyliph
+1 Max Potion
+1 Dark Patch
+1 Mewtwo

and maybe IDK about your playstyle but you could

- 2 random reciever
+1 Bianca
+1 Juniper

I think it is a must as you are only playing two sableye
 
cf11 said:
I would do this

-1 Level Ball
-1 giritina
-1 Sigyliph
+1 Max Potion
+1 Dark Patch
+1 Mewtwo

and maybe IDK about your playstyle but you could

- 2 random reciever
+1 Bianca
+1 Juniper

I think it is a must as you are only playing two sableye

Random Receiver is really good with Sableye, definitely don't take it out. I'd recommend a 3 Ultra Ball 2 Level ball Split. Because,

Blui129 said:
You'll find that four is over kill and won't have cards that you are happy with discarding, and Level Ball does search out a lot of things.

-1 Ultra Ball

+1 Level Ball

I personally use Mewtwo rather then Sigilyph, since Sigi is very week against EX's, and Mewtwo is really good at taking out whatever Darkrai can't and Hydreigon can't/doesn't want too, it even has access to Psydrive via Blend's, which IS useful. I've seen some people have great success stalling with Sigi, but I'm really not sure how, so it may just be me.

I'd also take out 1 of the other 2 attackers (Shaymin and Giratina), I haven't really played much with either, just Shaymin for a bit, but 6 attackers not counting Hydreigon seems overkill. I'd say Shaymin, Giratina sounds a lot better, Shaymin is too risky to leave out, and since you don't run Super Rod or Revive, if you have to Juniper or Ultra Ball it away (Which you probably will) it's gone. Maybe put in another Dark Energy or Rare Candy in it's place, with only 7 Basic dark, you probably won't draw into enough to discard 1 to Dark Patch and attach on the same turn.

I'd also take out the Bianca's for 2 Cheren and a Juniper, reason, I hate Bianca, but even if you like Bianca more then Cheren, take out 1 for a Juniper.

Hope I could help, good luck at your battle road.

~MtC
 
How is Sigilyph weak against EXes? It's 100% immune to them. On that topic, I'd suggest running both Sigilyph and Mewtwo, but taking out Giratina. Giratina is useless except in one matchup, and it's not even very good in that one. The other 2, however, are tremendously useful in both matchups.
 
Puff said:
How is Sigilyph weak against EXes? It's 100% immune to them.

I meant it does very little damage against EX's (And a lot of other stuff for that matter), usually only 80 (Not counting Mewtwo and Mew) and a whole lot less against Darkrai and Registeel (Those with Eviolite would be just horrendous, but he has Tool Scrapper), so it only get's 3HKO's on most EX's.
 
Meh, Giratina has helped me so much that I'm reluctant to get rid of it. Hopefully I can get some last minute testing tomorrow morning though to make some final decisions.

Thanks for all the advice guys.
 
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