3 Darkrai Ex
2 Landorus Ex
2 Sableye
1 Mewtwo Ex
1 Sigilyph
1 Terrakion
= 10
4 Professor Juniper
4 N
3 Random Receiver
3 Bianca
4 Dark Patch
4 Pokémon Catcher
3 Ultra Ball
3 Energy Switch
2 Eviolite
1 Enhanced Hammer
2 Max Potion
2 Tool Scrapper
1 Energy Retrieval
1 Computer Search
1 Energy Search
1 Switch
= 39
7 Darkness Energy
3 Fighting Energy
1 Psychic Energy
= 11
Simple straight Darkrai with some strong turn 1 plays like Junk Hunt or Hammerhead. Mewtwo Ex is basically to counter other Mewtwos, as this deck can surprise attack with all the attackers due to Energy Switch. Sigilyph is against ex-heavy decks such as Ho-oh or Darkrai/Landorus. Terrakion is self explanatory. I don't play Keldeo Ex, because I think it's not that good of a card without the damage boost it gets from Water Energy, which I do not play. Enhanced Hammer gives improved match ups against all Decks that rely on Special Energy such as Darkrai/Hydreigon with Prism and a huge advantage against Klingklang decks. All around a good card vs Tornadus Ex, too. Energy Retrieval helps out a lot in the late game, I thought about adding Super Rod first, but I don't really need to get back my Pokémon, so I'm gonna go with Energy Retrieval for now.
Help/comments are much appreciated (^_^)v
2 Landorus Ex
2 Sableye
1 Mewtwo Ex
1 Sigilyph
1 Terrakion
= 10
4 Professor Juniper
4 N
3 Random Receiver
3 Bianca
4 Dark Patch
4 Pokémon Catcher
3 Ultra Ball
3 Energy Switch
2 Eviolite
1 Enhanced Hammer
2 Max Potion
2 Tool Scrapper
1 Energy Retrieval
1 Computer Search
1 Energy Search
1 Switch
= 39
7 Darkness Energy
3 Fighting Energy
1 Psychic Energy
= 11
Simple straight Darkrai with some strong turn 1 plays like Junk Hunt or Hammerhead. Mewtwo Ex is basically to counter other Mewtwos, as this deck can surprise attack with all the attackers due to Energy Switch. Sigilyph is against ex-heavy decks such as Ho-oh or Darkrai/Landorus. Terrakion is self explanatory. I don't play Keldeo Ex, because I think it's not that good of a card without the damage boost it gets from Water Energy, which I do not play. Enhanced Hammer gives improved match ups against all Decks that rely on Special Energy such as Darkrai/Hydreigon with Prism and a huge advantage against Klingklang decks. All around a good card vs Tornadus Ex, too. Energy Retrieval helps out a lot in the late game, I thought about adding Super Rod first, but I don't really need to get back my Pokémon, so I'm gonna go with Energy Retrieval for now.
Help/comments are much appreciated (^_^)v