• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Darmanivoir (Darmanitan/Gardevoir/Fliptini)

ChaosBlack

That guy who chokes in top 8
Member
4-3 Darmanitan (ND)
3-2-3 Gardevoir (ND)
2 Fliptini
2 Mewtwo EX (ND)
1 Cleffa

4 Communication
3 Collector
3 PONT
3 Juniper
3 Junk Arm
3 Rare Candy
3 Catcher
2 Sages Training
2 Super Rod
1 Eviolite

10{P}
3{C}{C}


Basic stratagy is to build up Darmanitan with only 2{P} Energy. With Gardi in play, he'll be able to do a maximum of 200 Damage since Gardi doubles his energy count. Fliptini is in to obviously help with better coin flips and Mewtwo acts as a secondary attacker. Considered adding Vileplume to prevent cheap prizes from haveing bench sitters catcher'd up or possible Mismagius.
 
I would add a Sage's Training to help set up. It could really help get out the Stage 1s and 2s. More communication to help set up would also help a lot because I think that 2 is not enough for this deck. I'd suggest taking out a cilan, since getting out energy doesn't seem to be a problem is this deck, and an Eviolite for it because Mewtwo will be a secondary attacker as you said.
 
Looks like a lot of fun, and I honestly can't find much to change.

Considering that a psychic energy could be the equivalent of a double colorless energy, i would max out the double colorless energies anyway, who knows, maybe you can get a Mewtwo EX donk? ;)

-1 Psychic Energy
+1 Double Colorless Energy

Lets have a look at the trainers (yes I am doing this backwards, I don't really know why).

The Heavy Ball looks pretty good, but in reality, you're going to struggle in getting out your Gardevoirs. You need to drop the heavy balls to max out the pokemon communications.

-2 Heavy Ball
+2 Pokemon Communication

I personally like to run Cleffa, especially in a deck with very few draw supporters. Very often you are going to find yourself with Pokemon Collectors and no PONTS or Junipers, so, at least one Cleffa can be game changing in many situations. I think that the Cilans should be dropped for some more draw, because, if you refresh your hand with 6 new cards you'll probably get an energy.

-2 Cilan
+1 Cleffa
+1 Pokemon Collector (you are always going to need one in every starting hand)

If you can make room, add in one more PONT, possibly you can take out a junk arm. Super Rod is personal preference, I like Flower Shop Lady because I get scared of trainer locks.

Anyways, good luck and have fun!
 
Gardevoir has 110hp, and can't attack well. As a bench sitter, it's just going to get catchered and killed if you don't run Vileplume.
 
You don;t need Cleffa in this deck. Darmanitan's first attack will cover for that. I also suggest you put in a bunch of level balls so you can quickly get out Darmanitans
 
I think that communication works just as well as level ball if not better. I guess a couple could fit but not a bunch, since 4 communication is already run.
 
petertclo said:
Gardevoir has 110hp, and can't attack well. As a bench sitter, it's just going to get catchered and killed if you don't run Vileplume.
I do consider Vileplume but at the same time I'm very hesitant since that's a third bench sitter along with Victini and Gardi.
 
Back
Top