4-3 Darmanitan (ND)
3-2-3 Gardevoir (ND)
2 Fliptini
2 Mewtwo EX (ND)
1 Cleffa
4 Communication
3 Collector
3 PONT
3 Juniper
3 Junk Arm
3 Rare Candy
3 Catcher
2 Sages Training
2 Super Rod
1 Eviolite
10{P}
3{C}{C}
Basic stratagy is to build up Darmanitan with only 2{P} Energy. With Gardi in play, he'll be able to do a maximum of 200 Damage since Gardi doubles his energy count. Fliptini is in to obviously help with better coin flips and Mewtwo acts as a secondary attacker. Considered adding Vileplume to prevent cheap prizes from haveing bench sitters catcher'd up or possible Mismagius.
3-2-3 Gardevoir (ND)
2 Fliptini
2 Mewtwo EX (ND)
1 Cleffa
4 Communication
3 Collector
3 PONT
3 Juniper
3 Junk Arm
3 Rare Candy
3 Catcher
2 Sages Training
2 Super Rod
1 Eviolite
10{P}
3{C}{C}
Basic stratagy is to build up Darmanitan with only 2{P} Energy. With Gardi in play, he'll be able to do a maximum of 200 Damage since Gardi doubles his energy count. Fliptini is in to obviously help with better coin flips and Mewtwo acts as a secondary attacker. Considered adding Vileplume to prevent cheap prizes from haveing bench sitters catcher'd up or possible Mismagius.