Ruling Deck

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Seal! Gardevoir ex Theme Deck
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Jynx d - Fire - HP60
Basic

Poke-Body: Stages of Evolution
If Jynx is an Evolved Pokemon, each Fire-type and Psychic-type Pokemon you have in
play has a Retreat Cost of 0.

[R][C] Fire Punch: 30 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Smoochum d - Fire - HP40
Basic

Poke-Power: Baby Evolution
Once during your turn, you may play Jynx from your hand on top of Smoochum (this
counts as Evolving Smoochum), and remove all damage counters from Smoochum.

[C] Summoning Kiss: Search your deck for a Basic Pokemon card and a Basic Energy card,
show them to your opponent and put them in your hand. Shuffle your deck afterward.

Weakness: Psychic
Resistance: none
Retreat: 1


Ralts d - Fire - HP50
Basic

[C] Meditate: Remove 2 damage counters from Ralts.
[R][C] Wil 'o Wisp: 20 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Kirlia d - Fire - HP70
Stage 1 - Evolves from Ralts

[R][C] Flickering Flames: 20 damage. The Defending Pokemon is now Asleep.
[R][C][C] Slap: 40 damage.

Weakness: Psychic
Resistance: none
Retreat: 1


Gardevoir d ex - Fire - HP150
Stage 2 - Evolves from Kirlia

Poke-Power: Seal
Once during your turn, if Gardevoir ex is your Active Pokemon, you may place 1 Seal
Marker on 1 of your opponent's Pokemon. If a Pokemon has a Seal Marker on it, that
Pokemon can't use any Poke-Powers or Poke-Bodies. This Power can't be used if
Gardevoir ex is affected by a Special Condition.

[R][C][C] Fireball: 80 damage. You may move 1 Fire Energy from Gardevoir ex to 1 of
your Benched Pokemon.

Weakness: Psychic
Resistance: none
Retreat: 2


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Smeargle d - Psychic - HP60
Basic

[C] Collect: Draw 1 card.
[C] Waving Tail: 10 damage. If the Defending Pokemon is Pokemon-ex, this attack does
an additional 10 damage and the Defending Pokemon is now Asleep.

Weakness: Fighting
Resistance: none
Retreat: 1


Ralts - Psychic - HP50
Basic

[C] Hypnosis: The Defending Pokemon is now Asleep.
[P] Psybeam: Does 10 damage times the amount of energy on the Defending Pokemon.

Weakness: Psychic
Resistance: none
Retreat: 1


Kirlia - Psychic - HP70
Stage 1 - Evolves from Ralts

[P][C] Confusion: 20 damage. Flip a coin, if heads the Defending Pokemon is now
Confused.
[P][C][C] Link Blast: 60 damage. If Kirlia and the Defending Pokemon have different
amounts of energy attached, this attack does 30 damage instead.

Weakness: Psychic
Resistance: none
Retreat: 1


Trapinch d - Psychic - HP40
Basic

[C] Gnaw: 10 damage.
[P][C] Dig: 20 damage.

Weakness: Grass
Resistance: none
Retreat: 1


Vibrava d - Psychic - HP70
Stage 1 - Evolves from Trapinch

[C] Bite: 20 damage.
[P][C] Sonic Noise: If the Defending Pokemon is Pokemon-ex, the Defending Pokemon is
now Confused.

Weakness: none
Resistance: none
Retreat: 1


Potion - Trainer
Remove 2 damage counters from 1 of your Pokemon.


Dual Ball - Trainer
Flip 2 coins. For each heads, search your deck for a Basic Pokemon, show it to your
opponent, and put it in your hand. Shuffle your deck afterward.


Old Rod - Trainer
Flip 2 coins. If both coins are heads, search your discard pile for a Pokemon card,
show it to your opponent, and put it in your hand. If both coins are tails, search
your discard pile for a Trainer card, show it to your opponent, and put it in your
hand.


Professor Elm's Training Method - Trainer - Supporter
Search your deck for an Evolution card, show it to your opponent, and put it in your
hand. Shuffle your deck afterward.


Scott - Trainer - Supporter
Search your deck for 3 in any combination of Supporter cards or Stadium cards, show
them to your opponent, and put them in your hand. Shuffle your deck afterward.


Professor Oak's Research - Trainer - Supporter
Shuffle your hand into your deck and draw a new hand of 5 cards.


Professor Birch - Trainer - Supporter
Draw cards from your deck until you have 6 cards in your hand.


Hermit - Trainer - Supporter
Turn 2 of your Prize cards face up. Draw 2 cards.


Mr. Stone's Project - Trainer - Supporter
Search your deck for up to 2 Basic Energy cards, show them to your opponent, and put
them in your hand. Shuffle your deck afterward. Or, search your discard pile for up
to 2 Basic Energy cards, show them to your opponent, and put them in your hand.


Celio's Network - Trainer - Supporter
Search your deck for a Pokemon card (excluding Pokemon-ex), show it to your opponent,
and put it in your hand. Shuffle your deck afterward.


Field Worker - Trainer - Supporter
Draw 3 cards. Your opponent may also draw 1 card.


Bill's Maintenance - Trainer - Supporter
Shuffle 1 card from your hand into your deck, then draw 3 cards.


Buffer Piece - Trainer - Pokemon Tool
All damage done to the Pokemon Buffer Piece is attached to is reduced by 20. At the
end of your opponent's turn after you played Buffer Piece, discard Buffer Piece.


Delta Rainbow Energy - Special Energy
This card provides 1 Colorless Energy. If Delta Rainbow Energy is attached to a
Pokemon with "d" on its card, Delta Rainbow Energy provides every type of energy, but
only provides 1 energy at a time.



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Thunderquake! Tyranitar ex Theme Deck

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Gligar d - Lightning - HP60
Basic

[C] Sting Turn: Flip a coin, if heads the Defending Pokemon is Paralyzed and switch
Gligar with of your Benched Pokemon.
[C] Target Tail: 10 damage. If the Defending Pokemon is Pokemon-ex, the Defending
Pokemon is now Poisoned.

Weakness: Water
Resistance: none
Retreat: 1


Larvitar d - Lightning - HP50
Basic

[L] Leer: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[C][C] Horn Attack: 20 damage.

Weakness: Grass
Resistance: none
Retreat: 1


Pupitar d - Lightning - HP70
Stage 1 - Evolves from Larvitar

[L][C] Hyper Beam: 20 damage. Flip a coin, if heads discard an energy attached to the
Defending Pokemon.

Weakness: Grass
Resistance: none
Retreat: 1


Tyranitar ex d - Lightning - HP150
Stage 2 - Evolves from Pupitar

[L][C] Ele Mark: Place 1 Thunderquake Marker on 1 of your opponent's Pokemon.
[L][C][C] Hyper Claws: 70 damage. If the Defending Pokemon is a Stage 2 Evolved
Pokemon, this attack does an additional 20 damage.
[L][L][C] Thunderquake: Choose 1 of your opponent's Pokemon with a Thunderquake
Marker on it. That Pokemon is Knocked Out.

Weakness - Grass
Resistance - none
Retreat: 3


Horsea d - Fighting - HP40
Basic

[C] Sleepy Ball: 10 damage. The Defending Pokemon is now Asleep

Weakness: Lightning
Resistance: none
Retreat: 1


Seadra d - Fighting - HP70
Stage 1 - Evolves from Horsea

[F][C] Ram: 20 damage.
[C][C][C] Extra Ball: 30 damage. If the Defending Pokemon is Pokemon-ex, this attack
does an additional 30 damage.

Weakness: Lightning
Resistance: none
Retreat: 1


Electabuzz d - Fighting - HP60
Basic

Poke-Power: Evolutionary Strength
Once during your turn, if Electabuzz is an Evolved Pokemon, you may draw 1 card from
the bottom of your deck. This Power can't be used if Electabuzz is affected by a
Special Condition.

[F][C] Swift: 30 damage. This attack's damage isn't affected by weakness, resistance,
or any other effects on the Defending Pokemon.

Weakness: Fighting
Resistance: none
Retreat: 1


Elekid d - Fighting - HP40
Basic

Poke-Power: Baby Evolution
Once during your turn you may play Electabuzz from your hand on top of Elekid (this
counts as evolving Elekid). Then, remove all damage counters from Elekid.

[C] Thunder Arrow: Does 10 damage to 1 of your opponent's Pokemon.

Weakness: Fighting
Resistance: none
Retreat: 1


Larvitar - Fighting - HP50
Basic

[F] Bite: 10 damage.
[F][C] Mud Slap: 20 damage.

Weakness: Water
Resistance: none
Retreat: 1


Pupitar - Fighting - HP70
Stage 1 - Evolves from Larvitar

[F] Headbutt: 20 damage.

Weakness: Water
Resistance: none
Retreat: 1


Old Rod - Trainer
Flip 2 coins. If both coins are heads, search your discard pile for a Pokemon card,
show it to your opponent, and put it in your hand. If both coins are tails, search
your discard pile for a Trainer card, show it to your opponent, and put it in your
hand.


Switch - Trainer
Switch 1 of your Active Pokemon with 1 of your Benched Pokemon.


Pokeball - Trainer
Flip a coin, if heads search your deck for a Pokemon card, show it to your opponent,
and put it in your hand. Shuffle your deck afterward.


Professor Elm's Training Method - Trainer - Supporter
Search your deck for an Evolution card, show it to your opponent, and put it in your
hand. Shuffle your deck afterward.


Scott - Trainer - Supporter
Search your deck for 3 in any combination of Supporter cards or Stadium cards, show
them to your opponent, and put them in your hand. Shuffle your deck afterward.


Hermit - Trainer - Supporter
Turn 2 of your Prize cards face up. Draw 2 cards.


Mr. Stone's Project - Trainer - Supporter
Search your deck for up to 2 Basic Energy cards, show them to your opponent, and put
them in your hand. Shuffle your deck afterward. Or, search your discard pile for up to
2 Basic Energy cards, show them to your opponent, and put them in your hand.


Professor Cosmo's Discovery - Trainer - Supporter
Flip a coin. If heads draw the bottom 3 cards from your deck, if tails draw the top
2 cards from your deck.


Steven's Advice - Trainer - Supporter
Draw cards from your deck up to the number of Pokemon your opponent has in play. This
card can't be played if you have 7 or more cards in your hand.


Mr. Stone's Project - Trainer - Supporter
Search your deck for up to 2 Basic Energy cards, show them to your opponent, and put
them in your hand. Shuffle your deck afterward. Or, search your discard pile for up
to 2 Basic Energy cards, show them to your opponent, and put them in your hand.


TV Reporter - Trainer - Supporter
Draw 3 cards, then discard 1 card.


Holon Mentor - Trainer - Supporter
You must discard a card from your hand in order to play this card. Search your deck
for up to 3 Pokemon with HP of 100 or less, show them to your opponent, and put them
in your hand. Shuffle your deck afterward.


Copycat - Trainer - Supporter
Shuffle your hand into your deck and draw cards equal to the number of cards in your
opponent's hand.


Buffer Piece - Trainer - Pokemon Tool
All damage done to the Pokemon Buffer Piece is attached to is reduced by 20. At the
end of your opponent's turn after you played Buffer Piece, discard Buffer Piece.


Boost Energy - Special Energy
Boost Energy can only be attached to an Evolved Pokemon. While in play, Boost Energy
counts as 3 Colorless Energy. At the end of your turn, discard Boost Energy.
 
Yeah, those would be the JP decks. Here are the lists for the English DF lists, lists taken from the main page:

Shadow Blaze
x1 Typhlosion (holo)
x2 Quilava
x4 Cyndaquil
x4 Trapinch
x2 Vibrava
x1 Lickitung
x2 Vulpix
x2 Kirlia
x4 Ralts
x1 Arbok
x4 Ekans

x2 Potion
x2 Energy Search
x2 Professor Elm's Training Method
x2 Buffer Piece

x1 δ Rainbow Energy
x12 Psychic Energy
x12 Fire Energy


Power Wave

x1 Feraligatr (holo)
x2 Croconaw
x4 Totodile
x2 Pupitar
x4 Larvitar
x1 Mantine
x2 Seadra
x4 Horsea
x1 Cloyster
x4 Shellder

x2 Potion
x2 Energy Search
x2 Professor Elm's Training Method
x2 TV Reporter
x2 Buffer Piece

x1 δ Rainbow Energy
x15 Lightning Energy
x9 Fighting Energy
 
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