decoy Trubbish?

Slowbro

Aspiring Trainer
Member
Has anyone ever thought if this idea? You put a 1-0 Trubbish in your deck, making your opponent think you run Garbador. This can help you indirectly and directly. Indirectly, your opponent will change how they play, perhaps not playing down the Hydreigon or Eelekitrik they were going to play. Directly, they will see the Trubbish as a free prize (which it is), or see it as a threat and catcher ko it. Depending on your deck, this can actually be extremely helpful. When they target the Trubbish, they do not target the important pokemon with energy, meaning you preserve your attackers and energy. It should also be noted that the noble victories Trubbish has a supporting attack. Thoughts? Is this a good idea, or am I just crazy?
 
This strategy has often worked for me in an actual Garbodor, actually. Basically, I have Trubbish, and an attacker being charged with energy. If they attack the Trubbish, then the attacker gets set up. If they hit the attacker, out comes Garbodor. Of course this is all assuming my hand isn't garbage (or is garbage lolololololol.) As for using this in another deck, well idk. The strategy seems funny, but that space could probably be used for something more useful.
 
That's... actually really smart, but only in something that doesn't use abilities like Mewtwo/Terrakion w/o Garbodor.
 
I actually had this idea last format with Oddish, but in a way I think this could better. A nice plus is that Garbage Collection is an amazing attack, it can help your deck when Trubbish isn't being used as a distraction. The only problem I see is that pretty much every deck utilizes Abilities. This will only really be convincing in Terrakion Variants, which should just be playing Garbodor in the first place. Garbodor is nowhere near as convincing as Oddish, because only one or two things could potentially be playing Garbodor. Having a Trubbish benched isn't going to be convincing if you are playing something like Raikou Eels.
 
In general, such decoy cards are a bad idea unless you have a very clear purpose in mind for them. Besides, I wouldn‘t expect my opponent to turn their fundamental game plan around because of Trubbish, given that most decks‘ best chance against Garbodor is to set up before the trash bag does.
 
Just one problem. With just one Trubbish, you won't always see it in the beginning of the game when your opponent doesn't know exactly what deck you are playing. And if you put in more Trubbish, you're better off just running Garbodor.
 
Glace said:
Dangit, you should delete this thread cause that was by idea.
What's that Scotty? Oh, we seem to be picking up minor levels of sarcasm in the area.

But about the trubbish. Definitely not worth it. Id say if you really want to play trubbish, play garbador, it's really good
 
Gistica said:
What's that Scotty? Oh, we seem to be picking up minor levels of sarcasm in the area.

But about the trubbish. Definitely not worth it. Id say if you really want to play trubbish, play garbador, it's really good
It's one spot though. I think teching garbador would not be worth it cuz it kind of kills the idea of a "decoy" :p
 
pokemonjoe said:
It's one spot though. I think teching garbador would not be worth it cuz it kind of kills the idea of a "decoy" :p

Right. 1 spot for not actually accomplishing anything and just giving up any smart opponent an easy prize late game is definitely superior to 2 spots for actually doing something.
 
Dark Void said:
Right. 1 spot for not actually accomplishing anything and just giving up any smart opponent an easy prize late game is definitely superior to 2 spots for actually doing something.
You know, I'm not really digging the sarcasm. It just adds a level of dislike (<= couldn't think of a better word lol), and I'd really appreciate it if we could leave it out of the thread. Thanks.

Anyways, it actually accomplishes stuff, if not directly. You may be thinking too literally. It can make your opponent change their game plan, because they would assume you actually run Garbador. This idea was mainly meant for juniors and seniors (me) because the overwhelming majority of your opponents will immediately catcher the Trubbish and ko it, which depending on your deck, is actually beneficial to you. Also, the overwhelming majority of opponents in juniors and seniors will drastically change their game plan if they see a Trubbish. It's similar to dropping a decoy oddish. Yes, it's a free prize, but I went over the multiple benefits. It should also be noted that Trubbish actually has a clutch attack. I understand this isn't for every deck and every player, but no one's making you run it. Finally, where did you get the two card thing? 0_O

Summary:
1) Trubbish really messes with your opponent's mind. (This is the big benefit that Trubbish has. It's not a tangible benefit, but still a huge benefit nonetheless.)
2) Trubbish has a clutch attack.
3) The opponent will generally target Trubbish over your attackers with energy.
 
As I stated before, Trubbish doesn‘t accomplish anything. I know you guys like the idea of going all “Jedi Mind trick“ on your opponent, but a smart player will adjust his game plan to actual threats rather than what your opponent might run. Garbodor is especially bad at this, because the abilities it threatens to shut down are so important to their respective decks tht they‘ll try and kill the Garbodor rather than not set them up. You can‘t have your cake and eat it too: you‘ll either get your Trubbish killed or mess with your opponent‘s head, but never both at the same time.
 
TheBugManiac said:
As I stated before, Trubbish doesn‘t accomplish anything. I know you guys like the idea of going all “Jedi Mind trick“ on your opponent, but a smart player will adjust his game plan to actual threats rather than what your opponent might run. Garbodor is especially bad at this, because the abilities it threatens to shut down are so important to their respective decks tht they‘ll try and kill the Garbodor rather than not set them up. You can‘t have your cake and eat it too: you‘ll either get your Trubbish killed or mess with your opponent‘s head, but never both at the same time.
I don't quite understand. You said that it doesn't accomplish anything when you said yourself what it accomplishes and I outlined what it accomplishes.
 
Ok, I didn't make exactly clear what I meant. The point is, Trubbish doesn't have any effect other than getting itself killed, because the best thing to do if your deck loses to Garbodor is kill Trubbishes on sight and go on as usual. Against decks that don't depend heavily on abilities, the Trubbish is completely useless. Basically, it doesn't accomplish anything that wouldn't work for any other crappy evolving Basic, unless they let it live. And clearly, Garbodor-weak decks won't let it.

Or in short: why would you not set up your abilities when you see a Trubbish if your deck loses to Garbodor's Ability lock?
 
Problems:
1. Under lock, your opponent will set up because duh Tool Scrapper. If they see you haven't gotten a Garbodor for 5 turns, their gonna know that you are either dead drawing, or not running garbo at all.
2. SO donkable.
 
RogueChomp said:
Problems:
1. Under lock, your opponent will set up because duh Tool Scrapper. If they see you haven't gotten a Garbodor for 5 turns, their gonna know that you are either dead drawing, or not running garbo at all.
2. SO donkable.
I really don't see how it's donkable because you wouldn't replace pokemon for Trubbish, just add it.
 
pokemonjoe said:
I really don't see how it's donkable because you wouldn't replace pokemon for Trubbish, just add it.

Trubbish is donkable. Mewtwo DCE, Tornadus EX DCE skyarrow, Ho-oh,
 
RogueChomp said:
Trubbish is donkable. Mewtwo DCE, Tornadus EX DCE skyarrow, Ho-oh,
Ok, Tynamo is donkable, people still play that. Also, Tornadus EX isn't played much and Ho-oh will almost never get the T1 attack. I understand it has flaws, I just think in juniors and seniors, the benefits outweigh the costs.
 
Yeah people play Tynamos. In Eels. Where its necessary. As here, it isn't necessary. If it isn't necessary why the risk? It would really only work with Terrakion EX/Terrakion/Mewtwo because that CAN play Garbo.
 
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