Discussion Delinquent: The Night March Killer

poke4trade

Raising Ash
Member
I wanted to see if it was just me, or is Delinquent having the same affect for other Night Marches. I've been play testing a lot on PTCGO. It appears it works well. On first turn, the Night March deck plays out their deck to 17 cards, leaving 3 cards in their hand, while playing a stadium card for the attack.

On my turn, I play Delinquent, usually taking away their DCE, Sycamore, and Muscle, Band from their hand. I knock out the pokemon with some DCE or Max Elixier charges, and the opponent dead draws on their turn.

I knew Delinquent would be devastating, but after a few matches with this outcome, I didn't know it would this devastating to Night March. Is anyone else receiving the same results?

When I'm playing Night March, I'm starting to become wary of card counts in my hand, which is forcing me to hit for less because I don't want to get hit with Delinquent. It's making it hard to win the prize card exchange.
 
What deck's were you playing against that ran delinquent? I can see some decks make it a harder play and make you change your strategy on how to play, but if you're playing a mill deck or a deck that you know run delinquents, just change it up so that the delinquents are doing for you what a battle compressor would do. Yes it'll make you hit for less turn one, but that's why I run a milotic/teammates combo so I can always get my DCE. If you see your opponent running non-EX you shouldn't be discarding more than 3 or 4 pokemon anyway. I've only ran into it a few times and it hasn't hurt me too bad. Of course if they're smart and see you stacking your hand for the delinquent they should be running red card to really shut you down.
 
Most the decks I've played against at league are running a single copy of Delinquent. On PTCGO, I don't thinks it's being played as much. It's an extraordinary good card. I think it will be a staple card, with the play potential of Lysandre that will endure. I'm starting to put it in every deck I play with it. I see good results with it.

Because Night March is so fast and efficient, it's the hand size that matters at the end of turn. I'm noticing that hand sizes in Night March decks situate themselves around 3 to 4 cards at end of any turn. A single delinquent kills three of those cards. That leaves one or no cards in the opponents hand. I've been trying to situate my deck at end of turn to have around 4 or 5 cards, but by doing that, I loose some power.

Yes. I run Milotic. But I don't think it's the cards, it's more of a game mechanic issue. I think Delinquent puts Night March on it's heels quick. Max Elixir is the killing blow because of quick charges to the bench it competes in charge time. Paired with float stone, to retreat active, decks appear to be moving just as fast as Night March. Round 1 Turn 2 attack capabilities.

However, it might be me. Maybe I've been lucky and unlucky at the same time. It doesn't sound like your receiving the same results.
 
Honestly I haven't seen a problem with it. By the time I've been hit with one, it's late in the game and it doesnt really matter because I'm already setup how I want to be or would have to discard things I'm holding on to for the next turn but can get back by a simple buddy-buddy rescue/milotic combo.
 
Honestly I haven't seen a problem with it. By the time I've been hit with one, it's late in the game and it doesnt really matter because I'm already setup how I want to be or would have to discard things I'm holding on to for the next turn but can get back by a simple buddy-buddy rescue/milotic combo.
I have done a lot of matches using it against night march milotic which mostly have lead to my opponent conceding the match before even selecting the cards to discard. Usually the cards I see discarded are double colorless energy, milotic and AZ. They don't usually come back from it, so consider yourself lucky. I don't run a troll or mill deck either.
 
I have done a lot of matches using it against night march milotic which mostly have lead to my opponent conceding the match before even selecting the cards to discard. Usually the cards I see discarded are double colorless energy, milotic and AZ. They don't usually come back from it, so consider yourself lucky. I don't run a troll or mill deck either.

It sounds like your seeing the game mechanic at work too? How many Delinquents are you running? I just run one in my decks. It appears to work well with one as you can grab the VS seeker with it. What about you?
 
I run it in my stall deck, which I haven't liked the deck as well as my Toad/Cards deck. Ive been running 2 in that deck. I could probably get away with 1, but I use my VS seekers in that deck for Xerosic and Team Flare Grunt more than for delinquent
 
It sounds like your seeing the game mechanic at work too? How many Delinquents are you running? I just run one in my decks. It appears to work well with one as you can grab the VS seeker with it. What about you?
I'm only using one. I battle compress it for quick access and to constantly apply pressure from that being an option for me each turn. I think it works best in decks that aren't too reliant on the stadiums having a lasting effect such as scorched earth or forest of giant plants. Still testing though. I don't feel it requires red card to be effective in a deck.
 
Yep. Me too. I just noticed that hand sizes will end at that single Supporter/Shaymin drop option for next turn. And with a single stadium in play, man it is devastating.
 
It can work but it depends on how many cards on in the persons hand, they could play a sycamore to end there turn.
 
I have noticed random decks on ptcgo running a copy of 1 delinquent. Its pretty solid in any situation where your opponent leaves him/herself with only 3 cards in hand, especially if they don't expect a delinquent. Its sort of like Ghetsis - a devastating card that people don't expect. Its a pretty good 1 of card in most decks I agree, the only/major problem of course is space
 
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