DialgaChomp [ Dialga G Lv.X / Garchomp C Lv.X ]

Jade

Retired
Member
DialgaChomp

7-dialga-g.gif
122-dialga-g-lv.x.gif
145-garchomp-c-lv.x.gif
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NOTE: This is a thread for discussing the deck in general. Below is a basic deck list, and a basic strategy.


Standard Decklist:
Pokemon (17)

3x Dialga G
1x Dialga G Lv.X
2x Garchomp C
2x Garchomp C Lv.X
2x Uxie LA
1x Uxie Lv.X
1x Toxicroak G (DP41)
1x Azelf LA
1x Unown Q
1x Drifblim FB
1x Bronzong G
1x Crobat G

Trainers/Supporters/Stadiums (27)
4x Cyrus's Conspiracy
4x TGI:poke Turn
3x TGI:Energy Gain
3x TGI:power Spray
2x TGI:SP Radar
2x Pokemon Communication
2x Energy Exchanger
2x Pokemon Collector
1x Bebe's Search
1x Cynthia's Feelings
1x Vs Seeker
1x Expert Belt
1x Aaron's Collection

Energy (16)

4x Special Metal Energy
4x Double Colorless Energy
3x Call Energy
2x Psychic Energy
2x Warp Energy
1x Basic Metal


Strategy:
Attach Expert Belt and as many Special Metal Energy on to Dialga G Lv.X as possible to tank. Do Deafen locks early in the game to slow your opponent down, and hit hard with Remove Lost later in the game. Use Warp Energy to switch to Garchomp C Lv.X to heal or snipe whenever necessary.
 
as an idea, time aura dialga PT, sure sp's a big thing but it stops vileplume. cya
 
It doesn't stop Vileplume. -_- Dialga G Lv.X's Body does. Besides, they'll just evolve on the Bench via Spiritomb or something. It's also got an absolutlely horrible attack. Deafen is so much better.

dmaster out.
 
Sincerely I don't like DialgaChomp. Is a good deck, yeah, but I think it's slow and inconsistent.
If a Dialga goes K.O., I think it's very difficult to set up another Dialga! And you don't have always Warp Energies for switch Dialga with Garchomp for heals damages. And the attack of Dialga I don't think it's so good, 80 damages for 4 energies is very slow.
 
Balboa said:
Sincerely I don't like DialgaChomp. Is a good deck, yeah, but I think it's slow and inconsistent.
If a Dialga goes K.O., I think it's very difficult to set up another Dialga! And you don't have always Warp Energies for switch Dialga with Garchomp for heals damages. And the attack of Dialga I don't think it's so good, 80 damages for 4 energies is very slow.

I'll just respond to some of these points, mainly because I've been playing with this deck probably the longest out of any so far.

If a Dialga gets KO'ed, yes it is a tad hard to set back up but not by much. It depends on what KIND of Dialga gets KO'ed. A squishy? Or a tank? Or even a semi-tank? A full tank: 4 Special Metals+Expert Belt, yeah you're probably not getting that back. Should it ever get KO'ed? Probably not, or you're playing the deck not the way it was meant to be played or you don't have a consistent list. A squishy: 2 Basic Metals+1 Psychic Energy/3 Basic Metals + Energy Gain, it will be very easy to set up a tank or semi-tank a few turns later. Semi-tank: 1/2 Special Metals + Energy Gain/Expert Belt, it'll be medium to set up another semi-tank or another squishy.

If you don't always have Warp Energy, you might want to consider Energy Exchanger. It's the only way to search out Special Energies and when you need one, you can usually find it. Hand refresh can get it as well.

80 damage. You have to remember you should have Belt on it. 100+ now with Skuntank/Crobat multipliers. Not so bad now is it? And the option to remove Energy never to seen in the game. That is a crucial Heads/Tails attack and very game changing.

dmaster out.
 
I really like this deck, it can be very fast and pretty good early in the game putting the opponent into a defen lock + Time Crystal. It can dish out high damage, tank and heal. It's one of my fave decks that done pretty well.
 
dmaster said:
I'll just respond to some of these points, mainly because I've been playing with this deck probably the longest out of any so far.

If a Dialga gets KO'ed, yes it is a tad hard to set back up but not by much. It depends on what KIND of Dialga gets KO'ed. A squishy? Or a tank? Or even a semi-tank? A full tank: 4 Special Metals+Expert Belt, yeah you're probably not getting that back. Should it ever get KO'ed? Probably not, or you're playing the deck not the way it was meant to be played or you don't have a consistent list. A squishy: 2 Basic Metals+1 Psychic Energy/3 Basic Metals + Energy Gain, it will be very easy to set up a tank or semi-tank a few turns later. Semi-tank: 1/2 Special Metals + Energy Gain/Expert Belt, it'll be medium to set up another semi-tank or another squishy.

If you don't always have Warp Energy, you might want to consider Energy Exchanger. It's the only way to search out Special Energies and when you need one, you can usually find it. Hand refresh can get it as well.

80 damage. You have to remember you should have Belt on it. 100+ now with Skuntank/Crobat multipliers. Not so bad now is it? And the option to remove Energy never to seen in the game. That is a crucial Heads/Tails attack and very game changing.

dmaster out.


I thought that Dialga was played only as a tank deck.
Now we've got Energy Exchangers, but during the last format (DP-ON) there weren't.
 
Well, kinda pointless to talk about last format now...:X And yes, it's mainly a tank deck. That is the point, but circumstances may force you to load up one with Basic Metals just so you don't lose all your resources in the deck by the third turn once it's knocked out. ._.

dmaster out.
 
I am also a fan of dialgachomp :)
but I have run into problems in a Machamp matchup. Of course I can still handle it when they have only got one machamp in play, but if they got a second one in play. the game is probably sealed for my opponent. some said Toxitank tech, but I don't actually like it as it is just useless in a SP matchup while SP is still big in the metagame and usually I don't have much bench space for other non-SP matchups
so any ideas?
 
tc19930815 said:
I am also a fan of dialgachomp :)
but I have run into problems in a Machamp matchup. Of course I can still handle it when they have only got one machamp in play, but if they got a second one in play. the game is probably sealed for my opponent. some said Toxitank tech, but I don't actually like it as it is just useless in a SP matchup while SP is still big in the metagame and usually I don't have much bench space for other non-SP matchups
so any ideas?
Machamp match can be quiet easy for diachomp, there are heaps of counters; toxicroak g, belted uxie X + lucriao gl, driflooom UD there are heaps of ways to play around machamp, but I do agree that it can be a bad matchup.
 
I agree with dmaster. Plus, you can always abuse DCE with Dialga G. Use it to speed up your attack costs, then Galactic Switch it away once you have Special Metals to attach.
 
since dialga G is a tank, energy acceleration is not much of a problem, plus you can always go for deafen.
is a 1-1 toxictank tech really enough to be anti-machamp? I really doubt is use because the stadium may be extremely difficult to be got out as it is not searchable. anyway, should i use lucario GL as well? (provided that I am not using Uxie LvX)
 
if you're playing dialgachomp properly you should already be running skunktank and stadiums. I really don't see how it could be that hard to fit room for one toxicroak G. one should be enough, because if he goes down, you can always aaron's him back. and if you're opponent gets more than 2 machamps set up. then good on him and he deserves the win.
but usually, they won't be able to OHKO revenge ko your toxicroak, so you can just poke turn him back up until he's needed again.

and if you're not already running skunktank and stadiums, then you're not playing the deck right and should probably just go to something else anyways.
 
If machamp is big in your meta, you should probably run the psychic toxicroak and skuntank. It does help against rogue decks as well. If you are in an SP heavy meta, then you might rethink the slots, but they aren't useless by any means.
 
for anti-machamp, I am thinking of Drifblim or ToxicroakG, because it seems that Drifblim is great against tank decks also
 
Just use Uxie X if you have one. It takes less room than toxitank, only needing itself, probably an unown q, and a lucario GL.
 
Definitely. Just be sure to save it when you know they cant get another machamp out. So I usually kill the first machamp with uxie followed by something else, then take away the second one. After each KO, be SURE to hold a power spray for uxie, because they will probably play one.
 
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