Please note that this is for competitive discussion only.
Hackers have recently unearthed the stats and movepools for our three event legendaries, so I thought having a thread to discuss them would be useful.
Diancie
Rock/Fairy
Ability: Clear Body
50 HP / 100 Atk / 150 Def / 100 SpA / 150 SpD / 50 Spe
Viable Moves
- Reflect
- Stealth Rock
- Moonblast
- Diamond Storm (Rock type, Physical, 100 BP , 5 PP, 95 Acc, 50% chance to raise user's defense)
- Calm Mind
- Light Screen
- Rock Polish
- Sharpen
Hoopa
Psychic/Ghost
Ability: Magician
80 HP / 110 Atk / 60 Def / 150 SpA / 130 SpD / 70 Spe
Viable Moves
- Trick
- Destiny Bond
- Shadow Ball
- Psychic
- Calm Mind
- Thunderbolt
- Focus Blast
- Energy Ball
- Thunder Wave
- Grass Knot
- Substitute
Volcanion
Fire/Water
Ability: Water Absorb
80 HP / 110 Atk / 120 Def / 130 SpA / 90 SpD / 70 Spe
Viable Moves
- Weather Ball
- Overheat
- Steam Eruption (Water type, Special, 110 BP, 5 PP, 95 Acc, 30% chance to burn foe)
- Solarbeam (maybe some weird combo with ZardY, idk?)
- Flamethrower
- Fire Blast
- Focus Blast
- Scald
- Will-o-Wisp
- Flash Cannon
Volcanion looks like the only good one out of these three. I think an Assault Vest set with Steam Eruption, Flamethrower, Focus Blast and some Hidden Power type may be its best set.
Hoopa is just terrible. It's 4x weak to Knock Off in a metagame where it's one of the safest moves to use. It's forced to run Substitute. It does have hard hitting Shadow Balls, but it's really slow.
Diancie has a pretty bad movepool. It's forced to go mixed if it wants to use both of its STABs, as AncientPower isn't viable for special STAB and it doesn't learn Play Rough.
What do you guys think about them?
Hackers have recently unearthed the stats and movepools for our three event legendaries, so I thought having a thread to discuss them would be useful.
Diancie
Rock/Fairy
Ability: Clear Body
50 HP / 100 Atk / 150 Def / 100 SpA / 150 SpD / 50 Spe
Viable Moves
- Reflect
- Stealth Rock
- Moonblast
- Diamond Storm (Rock type, Physical, 100 BP , 5 PP, 95 Acc, 50% chance to raise user's defense)
- Calm Mind
- Light Screen
- Rock Polish
- Sharpen
Hoopa
Psychic/Ghost
Ability: Magician
80 HP / 110 Atk / 60 Def / 150 SpA / 130 SpD / 70 Spe
Viable Moves
- Trick
- Destiny Bond
- Shadow Ball
- Psychic
- Calm Mind
- Thunderbolt
- Focus Blast
- Energy Ball
- Thunder Wave
- Grass Knot
- Substitute
Volcanion
Fire/Water
Ability: Water Absorb
80 HP / 110 Atk / 120 Def / 130 SpA / 90 SpD / 70 Spe
Viable Moves
- Weather Ball
- Overheat
- Steam Eruption (Water type, Special, 110 BP, 5 PP, 95 Acc, 30% chance to burn foe)
- Solarbeam (maybe some weird combo with ZardY, idk?)
- Flamethrower
- Fire Blast
- Focus Blast
- Scald
- Will-o-Wisp
- Flash Cannon
Volcanion looks like the only good one out of these three. I think an Assault Vest set with Steam Eruption, Flamethrower, Focus Blast and some Hidden Power type may be its best set.
Hoopa is just terrible. It's 4x weak to Knock Off in a metagame where it's one of the safest moves to use. It's forced to run Substitute. It does have hard hitting Shadow Balls, but it's really slow.
Diancie has a pretty bad movepool. It's forced to go mixed if it wants to use both of its STABs, as AncientPower isn't viable for special STAB and it doesn't learn Play Rough.
What do you guys think about them?