OU: Pokémon Diancie, Hoopa and Volcanion

Professor Palutena

The Queen
Member
Please note that this is for competitive discussion only.

Hackers have recently unearthed the stats and movepools for our three event legendaries, so I thought having a thread to discuss them would be useful.

Diancie
Rock/Fairy
Ability: Clear Body
50 HP / 100 Atk / 150 Def / 100 SpA / 150 SpD / 50 Spe

Viable Moves
- Reflect
- Stealth Rock
- Moonblast
- Diamond Storm (Rock type, Physical, 100 BP , 5 PP, 95 Acc, 50% chance to raise user's defense)
- Calm Mind
- Light Screen
- Rock Polish
- Sharpen

Hoopa
Psychic/Ghost
Ability: Magician
80 HP / 110 Atk / 60 Def / 150 SpA / 130 SpD / 70 Spe

Viable Moves
- Trick
- Destiny Bond
- Shadow Ball
- Psychic
- Calm Mind
- Thunderbolt
- Focus Blast
- Energy Ball
- Thunder Wave
- Grass Knot
- Substitute

Volcanion
Fire/Water
Ability: Water Absorb
80 HP / 110 Atk / 120 Def / 130 SpA / 90 SpD / 70 Spe

Viable Moves
- Weather Ball
- Overheat
- Steam Eruption (Water type, Special, 110 BP, 5 PP, 95 Acc, 30% chance to burn foe)
- Solarbeam (maybe some weird combo with ZardY, idk?)
- Flamethrower
- Fire Blast
- Focus Blast
- Scald
- Will-o-Wisp
- Flash Cannon

Volcanion looks like the only good one out of these three. I think an Assault Vest set with Steam Eruption, Flamethrower, Focus Blast and some Hidden Power type may be its best set.

Hoopa is just terrible. It's 4x weak to Knock Off in a metagame where it's one of the safest moves to use. It's forced to run Substitute. It does have hard hitting Shadow Balls, but it's really slow.

Diancie has a pretty bad movepool. It's forced to go mixed if it wants to use both of its STABs, as AncientPower isn't viable for special STAB and it doesn't learn Play Rough.

What do you guys think about them?
 
I'd like to see Hoopa in Trick Room, but I guess that's mostly for lower tiers.
As for Diancie, it could go the defensive route. What about a Stealth Rock lead?
 
Hoopa is indeed terrible in its defense stat and speed is not good but it does have a great sp.atk and
sp.def it can abuse well with calm mind and ability that can make it a disturber

Hoopa
@none
ability:magician
nature:bold
ev: hp:252 def: 252 s.atk:4
~Trick
~Substitute
~Thunder wave
~Shadow ball/ Psychic

Hoopa can try to mess with its rivals by switching their items with combination of magician and trick
if you find out you cannot pull it off during battle you can just use sub +t-wave
kind of gimmicky but it can work sometimes.

Hoopa
@life orb/ leftovers
ability: magician
nature: bold
ev: hp:252 def:252 sp.atk 4
~Substitute
~Calm mind
~Shadow ball
~Focus blast/ Psychic

Now ignoring the ability Hoopa can be a great calm mind sweeper if it finds the right time to sub
the ev spread maxes its def as far as it can go so it will be able to maybe survive a knock off and will be able to return with focus blast (which will steal the knock off user's item if I understand its ability right).


(oh and of course this is only from reading its moves here. I guess we will reveal more moves for it like psyshock)
 
Chaos Jackal said:
I'd like to see Hoopa in Trick Room, but I guess that's mostly for lower tiers.
As for Diancie, it could go the defensive route. What about a Stealth Rock lead?

I agree with you on both pokemon. I think that would be the only effective way to us Diancie. As for Hoopa you could go with this set

Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Psychic/Psyshock
- Focus Blast
- Grass Knot/Thunderbolt/Destiny Bond

I dont know how effective this set would be but the Timid Nature and Choice Scarf will let Hoopa get at least some speed and since his Satk is insanely high you dont need a Modest Nature. The first to moves or great STABS and focus Blast is for coverage. The last slot is your choice depended on your team needs. Sadly Hoopa has a poor defensive typing, a useless ability and a slow speed
 
PhantomHaze said:
Chaos Jackal said:
I'd like to see Hoopa in Trick Room, but I guess that's mostly for lower tiers.
As for Diancie, it could go the defensive route. What about a Stealth Rock lead?

I agree with you on both pokemon. I think that would be the only effective way to us Diancie. As for Hoopa you could go with this set

Hoopa @ Choice Scarf
Ability: Magician
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Psychic/Psyshock
- Focus Blast
- Grass Knot/Thunderbolt/Destiny Bond

I dont know how effective this set would be but the Timid Nature and Choice Scarf will let Hoopa get at least some speed and since his Satk is insanely high you dont need a Modest Nature. The first to moves or great STABS and focus Blast is for coverage. The last slot is your choice depended on your team needs. Sadly Hoopa has a poor defensive typing, a useless ability and a slow speed

Whilst that set does seem effective, it does make poor Hoopa very vunerable to Sucker Punch :[
Considering we have a metagame with Aegislash, Talonflame and Knock Off being round every corner, I don't think Hoopa will make it in OU. (iirc Gale Wings Talonflame Brave Bird has a 30% -or around- to KO Hoopa)
 
His Goominess has a point.

Hoopa would probably be forever banished to the same tier as Slaking, Regigigas and/or Rampardos.
 
Hoopa is quite possibly the worst event legendary ever designed. If they did as little as switch its Attack and Speed stats, it would be usable, but it's just too slow; it's quad-weak to the omnipresent Knock Off, Pursuit and Sucker Punch; and its fragility means that it dies to most priority moves outside of Normal and Fighting (consider who use the other priority forms) and can't switch in on much at all. Hoopa is like a failed attempt to clone Latios that died prematurely (hence the Ghost typing).

Diancie isn't much better, with an apparently shallow movepool and little else to make it stand out. This is a better Carbink, but that only says so much. Nothing to comment on here.

Volcanion (I believe it's pronounced vawl-kan-EYE-awn) was a laboratorial success, much unlike Hoopa. They liquefied Heatran and made it a great defensive pivot, simply put. Steam Eruption, the love child of Hydro Pump and Scald, makes this a frightening tank, so much that the dragons who quad-resist its STABs may not switch in anyways because of the burn chance. While it may or may not suffer from a shallow movepool, its water immunity, great bulk, average speed, and nice defensive typing make it a solid presence in OU. It has three quad-resists to boot, and it can run quite a few viable sets, ranging from Substitute all the way to Assault Vest and Choice Specs. Definite good material here.
 
Volcanion looks like a beast. I wouldn't run anything but Leftovers on it to be honest. Specs and Vest are whittled down by hazards too easily. Leftovers with Protect would mesh well with Volcanion's ability to fish for burn status. It's basically like a defensive Heatran but with better STAB, different resists and RS/Defog dependence.

lol hoopa
 
Back
Top