Poke
3-1-2 VilePlume
2-2 Ursuring
2-2 Ambipom
3-3 Weavile
2-2 Slowking
1 Victini
Total 25
Tss
4 Collector
3 Elms
3 Rare Candy
3 Team Rockets Trickery
2 PONT
1 IQ
4 Seeker
4 Twins
Total 24
4 Rainbow
4 DCE
3 Rescue
So the strategy of the deck is to disrupt everything. You set up Vileplume ASAP, so they cant use trainers, the proceed to use the necessary strategy.
Ursuring is a hard hitter, and when used in combination with Slowking, you can discard important cards from your opponents deck, while still doing damage. Teddiursa can also be used to lock from T1
Ambipom is to dwindle your opponents hand so that they have nothing to work with.
The lone Victiny is just to help the T1 Teddiursa lock in case you decide to start with it.
And Weavile is to snipe card in the opponents hand, having two Sneasels in play can be useful, you can evolve one, snipe and discard, use Seeker, and then discard another card. When used at the right time, it can be game breaking.
Team Rockets Trickery is being used instead of Cheren simply because it causes the opponent to discard a card. This might change, as the problem I see is that with Vileplume, their hand may become clogged with trainers, and they can just discard something they can't use, making the card practically useless.
The one IQ is in case I need energy. i like to play IQ in low energy decks to help me get them.
The DCE are for speedy set ups
the Rainbow are so I can use any attack, and put damage counters on Ursaring to power it up
The Rescue are because those three spots didn't matter; they just needed to be energy.
My only worries are a consistent T2 or T3 Vileplume, and a possible lack of energy.
C/c welcome. Just know the difference between Criticism and Harrasing
3-1-2 VilePlume
2-2 Ursuring
2-2 Ambipom
3-3 Weavile
2-2 Slowking
1 Victini
Total 25
Tss
4 Collector
3 Elms
3 Rare Candy
3 Team Rockets Trickery
2 PONT
1 IQ
4 Seeker
4 Twins
Total 24
4 Rainbow
4 DCE
3 Rescue
So the strategy of the deck is to disrupt everything. You set up Vileplume ASAP, so they cant use trainers, the proceed to use the necessary strategy.
Ursuring is a hard hitter, and when used in combination with Slowking, you can discard important cards from your opponents deck, while still doing damage. Teddiursa can also be used to lock from T1
Ambipom is to dwindle your opponents hand so that they have nothing to work with.
The lone Victiny is just to help the T1 Teddiursa lock in case you decide to start with it.
And Weavile is to snipe card in the opponents hand, having two Sneasels in play can be useful, you can evolve one, snipe and discard, use Seeker, and then discard another card. When used at the right time, it can be game breaking.
Team Rockets Trickery is being used instead of Cheren simply because it causes the opponent to discard a card. This might change, as the problem I see is that with Vileplume, their hand may become clogged with trainers, and they can just discard something they can't use, making the card practically useless.
The one IQ is in case I need energy. i like to play IQ in low energy decks to help me get them.
The DCE are for speedy set ups
the Rainbow are so I can use any attack, and put damage counters on Ursaring to power it up
The Rescue are because those three spots didn't matter; they just needed to be energy.
My only worries are a consistent T2 or T3 Vileplume, and a possible lack of energy.
C/c welcome. Just know the difference between Criticism and Harrasing