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Alt. Format Distorted Pollen (Giritina EX / Vileplume)

pokemoner2500

Aspiring Trainer
Member
Alright people, since my next LC is XY-AoR I thought I'd try making a new deck for the rotation. Here's what I came up with.

Pokemon: 18
  • 3-3-3 Vileplume AoR
  • 4 Giratina-EX AoR
  • 1 Shaymin-EX RoS
  • 2 Hydreigon-EX
  • 1 Hoopa-EX
  • 1 Miltank FlF
Trainers/Supporters/Stadiums: 31
  • 2 Shauna
  • 3 Trainers' Mail
  • 4 Professor Sycamore
  • 4 Ultra Ball
  • 2 Muscle Band
  • 4 Giant Plant Forest (AKA Broken Vine Space)
  • 2 Professor's Letter
  • 2 Professor Birch's Observations
  • 2 Lysandre
  • 3 AZ
  • 2 Level Ball
Energy: 12
  • 4 Double Dragon Energy
  • 4 Double Colorless Energy
  • 2 Grass Energy
  • 2 Psychic Energy
Strategy:

Vileplume: Vileplume has the ability to shut down use of items for both players.
Giratina EX: Can't be touched by Mega Evolution Pokemon. It's attack locks your opponents Special Energy, Pokemon Tools, and Stadiums for the next turn. Good for locking your opponent into using just Supporters and Pokemon. (And basic Energy)
Shaymin EX: Allows to draw till 6. Good for drawing after you blew your hand evolving Vileplume.

Hydreigon EX: It's ability allows Dragon-Types 2 less retreat when there is a Stadium in play. Good for retreating Giratina for free if you have two Hydreigon on your Bench.
Hoopa EX: Allows you to search your deck for 3 Pokemon-EX when it is played. Good for getting early Giratina/Shaymin/Hydreigon.

Miltank: Hits for 80 for one energy if you have Vileplume out, good for Safeguard Pokemon.
Giant Plant Forest (Broken Vine Space): Allows the evolution of Grass-Type Pokemon the turn they were played or first turn. (Turn 1 Vileplume)

Giratina-EX – Dragon – HP170
Basic Pokemon

Ability: Rebellious Wave
Prevent all effects of attack, including damage, done to this Pokemon by your opponent’s Mega Evolved Pokemon.

[G][P][C][C] Chaos Veil: 100 damage. During your opponent’s next turn, he or she can’t play any Pokemon Tool, Special Energy, or Stadium cards from his or her hand.

Weakness: Fairy (x2)
Resistance: none
Retreat: 3

Vileplume – Grass – HP130
Stage 2 – Evolves from Gloom

Ability: Frustrating Pollen
As long as this Pokemon is in play, both you and your opponent can’t play Item cards.

[G][G][C] Solar Beam: 70 damage.

Weakness: Fire (x2)
Resistance: none
Retreat: 3

Hoopa-EX – Psychic – HP170
Basic Pokemon

Ability: Bandit Ring
Once during your turn (before your attack), when you play this Pokemon from your hand onto your Bench, you may use this Ability. Search your deck for up to 3 Pokemon-EX (excluding Hoopa-EX), show them to your opponent, and put them into your hand. Shuffle your deck afterward.

[P][P][P] Hyperspace Fury: Discard 2 Energy attached to this Pokemon. Choose 1 of your opponent’s Pokemon. This attack does 100 damage to that Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)

When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic (x2)
Resistance: none
Retreat: 2

If I forgot anything please let me know.
 
Trevor supporter pokemon search card, fan club for basic supporter search, minimize your item amounts to just 4-5 maximum, even if you put in enough item cards to get the turn 1 vileplume your more then likely to have more dead cards in hand then needed which will end up clogging your draw power when you don't need it to, I'm almost inclined to think that giant plant forest should be ran at 2 and rare candy at 4, play an engine with no trainers mail and nothing but search and draw supporter cards and get turn 1 vileplume the old fashioned way. You take a gamble with putting to many supporters to slow you down but it's finding that engine that works. S seeker almost seems like a dead card and it would be better to run more supporters in general for while your playing vileplume.
 
Trevor supporter pokemon search card, fan club for basic supporter search, minimize your item amounts to just 4-5 maximum, even if you put in enough item cards to get the turn 1 vileplume your more then likely to have more dead cards in hand then needed which will end up clogging your draw power when you don't need it to, I'm almost inclined to think that giant plant forest should be ran at 2 and rare candy at 4, play an engine with no trainers mail and nothing but search and draw supporter cards and get turn 1 vileplume the old fashioned way. You take a gamble with putting to many supporters to slow you down but it's finding that engine that works. S seeker almost seems like a dead card and it would be better to run more supporters in general for while your playing vileplume.
Do you have a suggested list? As in a -this + that, would be easier since you seem to have a vision otherwise I can do it myself.
 
I would not remove Giant Plant Forrest. Not just because It's a good card and you want it out turn one. Also because you're wasting the effect of Giratina's attack. Stadium lock isn't that good if your opponent already has a stadium in play, and you can't replace it with your own. Also you should decide on how much you want to rely on Vileplume and Giant Plant Forrest. If you do, remove a few items like Trainer's mail and Professor's Letter. (you can only get the two grass/psychic energies) Also I believe you have a little too much draw supporters. Instead add two more Shaymin EX. Works excellent in item lock, also he's great buddies with AZ. One more thing, try Hoopa from ancient origins He's good in EX heavy decks, and works well with item lock and AZ (to get Pokemon in play later game) Trevor is a good suggestion as well.
 
I would not remove Giant Plant Forrest. Not just because It's a good card and you want it out turn one. Also because you're wasting the effect of Giratina's attack. Stadium lock isn't that good if your opponent already has a stadium in play, and you can't replace it with your own. Also you should decide on how much you want to rely on Vileplume and Giant Plant Forrest. If you do, remove a few items like Trainer's mail and Professor's Letter. (you can only get the two grass/psychic energies) Also I believe you have a little too much draw supporters. Instead add two more Shaymin EX. Works excellent in item lock, also he's great buddies with AZ. One more thing, try Hoopa from ancient origins He's good in EX heavy decks, and works well with item lock and AZ (to get Pokemon in play later game) Trevor is a good suggestion as well.
I already have a hoopa in here, Shaymin-EX I'd like to keep at one since it's prize fodder/sucks to start with. (also crazy expensive). I agree with you on keeping GPF at 4 since it helps so much, I will remove some items and update the list soon.
 
I would drop 1 Ultra Ball and 2 Trainer's Mail because honestly that is too many items for an item lock deck. Also I wouldn't keep the 2 Professor's Letters, not enough of a need for Grass and Psychic Energy, and it's another item card which will be dead after Vileplume comes out. I would also flip the Shauna's with more Professor Birch's Observations because the average amount of cards drawn from Professor Birch is 5.5, higher than Shaunas guaranteed 5. So the cards I would drop would be.

-1 Ultra Bal
-2 Trainer's Mail
-2 Professor's Letter
-2 Shauna

The cards I would add for the cards dropped would be, I would run 1 more Shaymin EX and 1 more Hydreigon EX. I would drop the Shaunas for Professor Birch's Observations, and the last 3 cards you can choose what to add in there place, but I would not add the cards I told you to take out or any more than 1 item card out of the 3 cards you can add. So the changes would be.

+1 Shaymin EX
+1 Hydreigon EX
+2 Professor Birch's Observations
+3 (of whatever cards you want)

I hope this helps!
 
A little to many draw supporters in a deck that can pretty much only play stadiums and supporters is a bad thing? To many item cards is bad because the point of the deck includes you not playing them as well. What is optimal is running more pokemon and more energy with a diverse line of supporters to help the process along, though trainers mail, shaymin, hoopa, etc may seem like good cards to play in your deck your plan is to not play your deck like everyone else's, your plan is to lock the deck that is like everyone else plays, 2 slient lab 3 plant forest, 4 rare candy, 2 rare candy, whatever is the most efficient at getting the turn 1-2 lockbest bet go for turn 2.

imo you don't need shaymin, hoopa or anything else that is basic and offers abilities in this list you only need 3 things when this list is going, silent lab, giratina and vileplume, if you can play shaymin then so can your opponent and then this no longer becomes a lock deck just disruption, they can still setup and become an issue.

cassius not AZ you need those energy.

As for amounts and what card combinations to play idk, I haven't tested this, I could give a list for it but it's not proven. But look up a list called the truth from 2011, it gives great insight into vileplume and how you can make it work for you.
 
There isn't any other deck that works so well with AZ, Shaymin and Hoopa EX, you should not exclude those cards just because your opponent can play them as well. A disrupting deck that disrupts other disrupting decks...? It's not like every one is going to play a locking/disrupting deck including Hoopa and Shaymin. Also silent lab cancels Giratina's ability, that's going to be inconvenient when facing megas.

I understand the cards I recommend are expensive ones, but that's a different matter. I hope my input will help, this is just how I think it will work out.
 
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