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Do you need some tools? 'Cause I have a Toolbox. (Sigilyph/Trubbish)

Eron

Is back as of March 24
Member
Experience:Novice/Intermediate

Pokemon:14
  • 4 Trubbish 65/135 PLS
  • 4 Sigilyph 41/101 PLB
  • 3 Surskit 1/101 PLB
  • 3 Masquerain 2/101 PLB

Trainers:36
  • 4 Professor Juniper
  • 4 Elesa
  • 2 Bianca
  • 2 Colress
  • 2 Level Ball
  • 2 Switch
  • 4 Silver Mirror
  • 3 Hard Charm
  • 3 Exp. Share
  • 3 Eviolite
  • 3 Silver Bangle
  • 2 Muscle Band
  • 1 Shauna
  • 1 Rock Guard ACE SPEC

Energy:10
  • 10 Psychic

Strategy
The thing here is to get a Trubbish and charge it, so, you need to go first, as you won't attack and you need to put tools in the Pokémon. So, In case you got something else add a Exp. Share to Trubbish, and let it die.

Then, get a Masquerain, you'll need to move the tools, for example when you go against one Plasma deck add jsut one Silver Mirror to each Pokémon in play.
Also, move/take the tools when a Pokémon is about to die.

There is not much to say.
 
Ik its a good ace spec, but it really isn't needed. I suggest more along the lines of computer search or dowsing for this deck. Apart from that, the supporter line is incorrect. Where are your N's? You need more drawpower, elesa is more of a clutch card, its not needed to be a 4 of. I suggest taking 2 of them out and 2 biancas for 4 N. Apart from that, everything looks to be fine...
 
-1 masquerain
-1 surskit
-1 sigilyph
-4 elesa
-1 shauna
-2 bianca
-1 silver mirror
-3 eviolite
-2 psychic energy
-1 switch

+3 float stone
+1 exp share
+4 N
+4 bicycle
+2 level ball
+1. Muscle band
+1 escape rope

Used to run this deck, you almost always would rather use a draw supporter rather than an elesa. Bicycle is amazing in this deck
 
FearThePegasus said:
-1 masquerain
-1 surskit
-1 sigilyph
-4 elesa
-1 shauna
-2 bianca
-1 silver mirror
-3 eviolite
-2 psychic energy
-1 switch

+3 float stone
+1 exp share
+4 N
+4 bicycle
+2 level ball
+1. Muscle band
+1 escape rope
4 Sigilyphs are needed, you need to have a lot of tools.
I will take out Bianca but not Shauna.
I need the switch and the Eviolites and the Silver Mirrors.
I only need 1 Float Stone because I can move it.
I don't really need another Exp. Share.
I need the N's I will try to get some, and some Bictcles and Level Ball.
The Muscle Band may be helpful, the Escape Rope in case I need to change.
 
Eron said:
FearThePegasus said:
-1 masquerain
-1 surskit
-1 sigilyph
-4 elesa
-1 shauna
-2 bianca
-1 silver mirror
-3 eviolite
-2 psychic energy
-1 switch

+3 float stone
+1 exp share
+4 N
+4 bicycle
+2 level ball
+1. Muscle band
+1 escape rope
4 Sigilyphs are needed, you need to have a lot of tools.
I will take out Bianca but not Shauna.
I need the switch and the Eviolites and the Silver Mirrors.
I only need 1 Float Stone because I can move it.
I don't really need another Exp. Share.
I need the N's I will try to get some, and some Bictcles and Level Ball.
The Muscle Band may be helpful, the Escape Rope in case I need to change.

The deck plays fine with 3 sigilyphs, you only need 2 out to hit for ohko on everything and 4 exp shares are a complete nesscesity without them the deck gets torn through
 
I do play this deck, on a 2-2 Masquerain, and 2 Plasma Badge (it hurts not to have stadium) + 2 Switch/Scape Rope for the Status...

Supporters are as follow: 4 Bianca, 3 N, 3 Juniper, 2 Elesa, Extra draw 4 Bycicle. Also 4 Level Balls

Away from that, Item line may vary as you see fit. I play +3 of the staples (Mirror, Muscle, Exp. Share, Hard Charm/Eviolite) Also, this deck LOVES Life Dew.

The thing is... with the new "surprise" of the Megafone... this deck is so doomed, therefore I resumen play with it, just for the fun-old times.
 
^ Yeah, Surprise Megaphone destroys this deck. It doesn't get printed, instead, it just happens. The universe fabricated the durn thing to mess with this deck in particular. :p

But in all seriousness, I feel like Beach is a really good stadium in this deck you could try to obtain if you want to get a stadium in the deck. The fact that more often than not you're not going to get to attack turn one with the Badge-Machine, you're at the least going to be able to get more tools out or get out of a dead hand.

Another thing I just thought of is what if you ran baby Xerneas instead, as to set up quicker? I mean, it would require you to run a different energy line in there, but I feel as though it would be somewhat worth it given the fact you could potentially set up two Trubbish in the time you would only be setting up one, and not having to scramble for the EXP. Share so you aren't idle for a turn after that one Trubbish is KO'd. Just a thought if you wanted to be different. *shrug*
 
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