Do you think they will make TCG cards with the VG HP?

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xxashxx

"Pokemon Gotta catch em all Pokemon"
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I have been wondering for awhile now since some attacks now do around 400HP in damage. Do you think they will make cards wit say 300 HP or 400 HP?

Example. Lugia can get around 400 HP in the VG if trained correctly. Charizard's HP is 360. Why not do it for the TCG. They have the right damage in attacks but most Pokemon are wiped out now with 1 single hit and can't even survive. Why don't we have the higher HP on the TCG cards? Thanks XD.:)
 
I don't think so because then it eliminates the chance of all the cards minus the few that have super strong attacks from taking out those cards with high HP amounts. And eventually they will keep trying to balance things out, and it will all be the same as before, just with an extra 0 to every number on the card.
 
I don't think they'll directly associate a trading card's stats with the video game's version. That'll do a lot of things that everyone won't want.
Attacks are okay to base off of, but there's gotta be a limit, you see?

Think of the cards AS the video game versions of the Pokemon...They're just...simplified. It would be more confusing anyway if they were to suddenly just bomb the card game with very abnormal stats on a regular basis Pokemon.

Sure, they're making a card for Black Kyurem that gives him 300 hp...But he doesn't start that way. He needs one card that is limited in quantity just to do so. (To balance.)

Really, just think of it as the "Simplified version" of it. It makes it easier to play if we don't add all these high HP stats and attacks. Plus, there's something called balance.
 
We already have attacks that do over 300 pretty easily and most 2nd stage Pokemon have attacks that do so already. Most cards even do 180 damage if it is Super Effective. I bet in 6th or even 7th gen they might consider doing this since Pokemon are a lot stronger than they used to be. My Zapdos can do anywhere from 50-200 base damage and if it is Super Effective that doubles to anywhere from 100-400 and if it is a dual type Pokemon that doubles even more and the range is 200-800 damage. I can see this coming now for the future. It is going to happen just not now XD. Thanks guys.:)
 
Zekrom EX's Strong Volt. If it is a x2 SE attack on the opponents Pokemon it does 300+ with only 4 energy and it does not cost anything to use the attack. Charizard's Burning tail attack does 260 if you have a full bench of Fire Pokemon and I think if your opponent has some Fire Pokemon on their damage it can do around 300. My Zapdos Lightning Hurricane attack can easily do 400 on a X2 SE attack if all 4 coins are heads. That is a lot of damage. That is why I thought about this for awhile before I posted XD.:)
 
xxashxx said:
Zekrom EX's Strong Volt. If it is a x2 SE attack on the opponents Pokemon it does 300+ with only 4 energy and it does not cost anything to use the attack. Charizard's Burning tail attack does 260 if you have a full bench of Fire Pokemon and I think if your opponent has some Fire Pokemon on their damage it can do around 300. My Zapdos Lightning Hurricane attack can easily do 400 on a X2 SE attack if all 4 coins are heads. That is a lot of damage. That is why I thought about this for awhile before I posted XD.:)

Arceus charizard only counts your bench.
 
Oh ok so it does around 260-280. How many on the bench can you have? Is it 5 o6 Been awhile so I forgot. It is 5 right? Thanks XD.:)
 
xxashxx said:
Zekrom EX's Strong Volt. If it is a x2 SE attack on the opponents Pokemon it does 300+ with only 4 energy and it does not cost anything to use the attack. Charizard's Burning tail attack does 260 if you have a full bench of Fire Pokemon and I think if your opponent has some Fire Pokemon on their damage it can do around 300. My Zapdos Lightning Hurricane attack can easily do 400 on a X2 SE attack if all 4 coins are heads. That is a lot of damage. That is why I thought about this for awhile before I posted XD.:)

Weakness barely ever takes effect in the TCG. Since in the TCG types only have one weakness per card. Not like in the VG were every type and combination of types has 3 or 4 weaknesses and resistances, and occasionally an immunity.

If they make the HP higher without making the attacks much stronger, games will take even longer then they already do. And it will also make cards like Max Potion, SSU and any other Tanking strategies really broken. And I REALLY don't want a format where SSU is even better then it already is.

And most attacks that do 100 to 180 damage usually have pretty big draw backs. I don't know that much about the VG. But just a standard "good" attack should be doing 100 to 150 damage with little to no drawback (From what little I've gathered at least. If someone would like to correct me, then please do).

~MtC~
 
xxashxx said:
Zekrom EX's Strong Volt. If it is a x2 SE attack on the opponents Pokemon it does 300+ with only 4 energy and it does not cost anything to use the attack.

Umm...There is a drawback of discarding. It's considered a drawback, anyway.

I'm pretty sure nothing will hit that high without assistance from items or weaknesses any time soon.
Plus, I don't think weakness counts here, it doesn't affect the TCG too often. (What Machamp said.)
 
If they were to incorporate VG stats, the HP ranges and damage ranges would be much greater than they are now for sure. Also, TPC/I would have to release a set with some 400 cards and rotate AT the release point in order to keep players from rage quitting due to the huge change and older cards being worthless.

Actually, I guess that depends on what they base it off of? As of right now, it seems like most Stage 2s and legendarys HP and damages are sort of based off of if the Pokemon would be around Lv. 50. 130-150 HP is a norm I think for most FE Pokemon in the game that arent EV trained properly.
 
I don't think that would work in this format now. Sure, the power creep brought up basics and EX's to very large amounts of HP, but what about stage twos and other cards that can't always hit for 120-150 a turn? Maybe if P!P keeps stepping up the attack damage and HP of everything in the meta it would work, but for now I can't, or atleast I hope, I don't see it happening.
 
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