Discussion Does Anyone Have Any New Rotation Deck Ideas?

I'd go for vikabulu, solgaleo gx/solgaleo */duskmane GX, some sort of Zoroark gx variant, Gardy/shuckle, BuzzCargo, Mimikyu/spread.
 
****** Spread Mimikyu ******

##Pokémon - 12

* 2 Tapu Koko PR-SM SM31
* 2 Latios SLG 41
* 1 Xerneas-GX FLI 126
* 3 Mimikyu GX (Fairy Rise)
* 2 Tapu Lele-GX GRI 60
* 1 Oranguru SUM 113
* 1 Necrozma-GX PR-SM SM58

##Trainer Cards - 36

* 4 Nest Ball SUM 123
* 3 Mysterious Treasure FLI 113
* 3 Choice Band GRI 121
* 3 Po Town BUS 121
* 2 Escape Board UPR 122
* 3 Guzma BUS 115
* 4 Cynthia UPR 119
* 4 Acro Bike PRC 122
* 2 Sophocles SLG 65
* 1 Lillie UPR 125
* 2 Rescue Stretcher GRI 130
* 1 Energy Retrieval PRC 126
* 1 Pal Pad UPR 132
* 1 Field Blower GRI 125
* 2 Tate & Liza CES 148

##Energy - 12

* 4 Double Colorless Energy GRI 166
* 8 Fairy Energy BUS 169

Total Cards - 60

****** Deck List Generated by DeckBox ******
 
****** BuzzCargo ******

##Pokémon - 14

* 3 Buzzwole-GX CIN 104
* 3 Buzzwole FLI 77
* 1 Oranguru SUM 113
* 2 Slugma CES 23
* 2 Magcargo CES 24
* 2 Tapu Lele-GX GRI 60
* 1 Diancie ◇ FLI 74

##Trainer Cards - 36

* 3 Cynthia UPR 119
* 2 Sophocles SLG 65
* 2 Tate & Liza CES 148
* 4 Acro Bike CES 123
* 3 Brooklet Hill GRI 120
* 3 Guzma BUS 115
* 1 Professor Kukui SUM 128
* 4 Beast Ring FLI 102
* 4 Ultra Ball SLG 68
* 3 Choice Band GRI 121
* 1 Weakness Policy PRC 142
* 1 Rescue Stretcher GRI 130
* 1 Energy Recycle System CES 128
* 2 Switch SLG 67
* 2 Field Blower GRI 125

##Energy - 10

* 1 Beast Energy ◇ FLI 117
* 9 Fighting Energy GRI 169

Total Cards - 60

****** Deck List Generated by DeckBox ******
 
Shuckle stall/gardy

Pokemon (12)
3 Shuckle GX (LTH)
3 Ralts (BUS)
3 Gardevoir GX (BUS)
1 Deoxis (CES)
1 Oranguru (SM)
2 Tapu Lele (GUR)


Trainer Cards (36)
3 Guzma
4 Cynthia
2 Sightseer
2 Tate & Liza
1 Lillie

2 Choice Band
4 Rare Candy
2 Escape Board
3 Minor Ball
4 Ultra Ball
2 Field Blower
1 Rescue Stretcher
1 Pal Pad
4 Acrobike
1 Life Forest (*)


Energy Cards (10)
7 Fairy Energy
4 DCE

Perfect combo because opponent needs at least 3 energies to damage your shuckle, in the meantime you poison everything in the field and build a couple of gardys to punish your opponent for having too many energies
 
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