Eh, troll all you want Asmer, I don't mind.... I'm just basically speaking to the question: there's no doubt that hammers hurt, it's just is there a card out there that's going to be used a little more frequently and (as Guardian mentioned) will hurt just a little more. For instance, would it be better to tech in Delinquent or an extra parallel city or another Lysandre? Would those have more of an impact more frequently than a hammer might? This is where it gets squishy. There's no way to do a study on measuring the effectiveness of every card instead of hammers, there are too many different variables. This is where you just have to use your judgment.
Except you explained after why you did mind... and honestly, I don't like to troll often. I just needed a placeholder to remind myself to post about this later (and because I really do love Squeaky Hammers).
Now that I'm actually awake and (fairly) alert, I agree that judgment plays a massive factor as to whether or not you should be playing Hammers and, realistically, any form of disruption in Standard right now. I also, to a large degree, feel that when it comes to disruption in general, only very specific decks should be utilizing it at all and that other decks are simply losing more games because they're not focusing on one of PTCG's most important factors: Consistency. M Mewtwo Y is one of my favorite examples of, "When it goes well, it goes REALLY well. When it doesn't... I'll grab a mop." in this game.
Now, I decided to type a rather large argument for why I believe Hammers are still good and, looking back on it, I have no idea why I did, but I don't think erasing my opinion on something (albeit Devil's Advocate-esque) is a good idea. So... here you go. That said, I honestly think that if we're going to play disruption at all, Energy Disruption is not the way to go with the exception of maybe Crawdaunt looping and only because you can utilize that in various ways with a search engine that is very, very good and easy to use in this Meta.
Here we go.
Some things that must be considered are fairly obvious: The Meta itself, overall personal deck choice due to various factors such as deck consistency (in other words, do I have the room to really be running these?), personal preference in tandem with personal strategy (which, imo, should be heavily considered alongside determining the Meta of whatever tournament you are about to go in to), etc. Something that is a little less out there as far as consideration, however, is the fact that things like Crushing and Enhanced Hammer can:
A. Be extremely useful in Mirror Matches. If you're running Yveltal EX/Garbodor and you decide you're going to tech in 1-2 Enhanced Hammers and, let's say, a Skyla to slow down their Yveltal-EX from accelerating, you may win games you simply should not be winning.
B. Be searched for cards like Skyla and Trainers' Mail, meaning they can be grabbed by an Engine. This is important because if one honestly feels that Energy Denial is going to be important (Yveltal doesn't exactly appreciate losing their DCE, especially in Mirror Matches), something that can act as an overall searcher is going to be almost as important to utilize alongside said strategy.
C. In comparison to Delinquent (only because you mentioned it) are not heavily based around conditions. Delinquent requires a set up, a Supporter use for that turn, and (realistically), your opponent to not have more than 3 cards in hand. It is very easy to be able to simply utilize a VS Seeker for Sycamore or N or something to come back from a Delinquent (the loss of the stadium may not be fun, but it's not the worst thing in the world). Using a Supporter Spot on a card like Delinquent means that you lose momentum, even if your opponent loses momentum. This is important to know because Delinquent, unlike other cards, doesn't simply have a 100% "I can use this to great effect" ability. Lysandre is a bit different because if they don't have a Benched Pokemon, you can probably (probably) just straight out win the game. Plus, Lysandre has a massive amount of utility. You can deck people out with that card, which is something else entirely.
I will go ahead and state this now and put it in Bold because somehow, some way, someone will try to argue against my post and not realize that I personally think Hammers is an inferior strategy in Standard (I'll get to Expanded in a second and the comparisons), but... To answer what I feel is the most important part about your post,
there are better cards in Standard than Hammers because when we had things like Junk Hunt Sableye, we could simply re-try against the RNG system. Also, Junk Hunt was unique in regards to the fact that it made the Discard Pile your own personal "Search Engine", meaning you could literally set up a Hammer of some form every single turn if you desired. Same went for things like Hypnotoxic Laser, which is still an extremely strong option, but my point is that Hammers were much easier to utilize as a whole when there was a way to easily and consistently re-use them. Plus, being able to grab two Crushing Hammers was/is very, very good.
This is why things like Expanded and Legacy Darkrai EX decks can run Hammers with efficiency. They have a strategy that is not extremely reliant on consistency being a factor (unlike other set-up decks), can produce an impressive amount of damage, and are just fast enough that they (usually) will not simply become stomped out by the faster decks of their respected Metas. On top of all that, and perhaps this is just something that aligns with the stars, Sableye is a Dark Type.
Now, to pull all this back around, I will go ahead and say that I feel that we have a Meta where multiple instances of Disruption/Control cards are viable in some regard. How one would rank them sadly seems like a wasted effort considering that they all do various things, as you stated in your post above. Does that mean Hammers are weak? No. Weaker than before? Definitely. Do I agree with your notion that there are
probably better cards at the moment? Well... somewhat? To be honest, that would be something we would have to find in current results of Major Tournaments and make a comparison there as well as the comparison of all the other variables I'm sure we would all rather not get in to. But, I will say that I personally agree, regardless.
That all stated... I think we've all, for the most part, have answered this question fairly thoroughly. Also, I will say, I love threads like this. It made me think as to why Hammers were considered good to begin with and, quite frankly, I now feel that Sableye did make a major difference between then and now.
Regardless, thank you for spending the time to read all of this. And... I wasn't actually trolling, just so you know. >.ob
-Asmer
Edit: Edits are for typos etc. I really do need to sleep more often. x.x