DonChamp
Hey Pokebeach whatsup? After seeing the news about Pokemon Catcher FINALLY being released, I reverted from Zekrom and now wanted to try out Donchamp. With its power, speed, and the new edition of Pokemon Catcher, I think DonChamp is going to be THE deck to beat along side Reshiboar.
So the general strategy of DonChamp is to use Donphan's Earthquake as soon as possible to hit a well placed 60 damage for a single energy.
After spreading the damage on bench, you use Machamp's Fighting Tag
to move Donphan out of the active and allow Machamp to take his energy aswell, allowing him to set up as fast as Turn 3! Then, by getting atleast a Double Colorless Energy and Two Fighting Energies, you can use the damage counters on bench in unison with Machamp's move Champ Buster, to hit up for up to 150 damage!
So before I go into the deck, I want to share some Pros and Cons:
Pros: Can defeat Magneboar fairly easy (predicted to be the best and largest deck)
Can manipulate Pokemon Catcher by attaching a fighting to your active sent up and "Fighting Taging" him out for the Machamp.
Sets up rather fast
Cons: Fairly expensive
Does not have a good draw engine (such as Ninetails, Magnezone, etc....)
So here is the deck!
Pokemon- 21
3-3 Donphan
3-2-3 Machamp
1-1-1 Magnezone (Excellent Draw Power)
1 Bufolant (Used to 1HKO RDL)
2 Cleffa
1 Tyroge (Donking!)
T/S/S- 27
4 Pokemon Collector
4 Pokemon Catcher
4 Pokemon Communications
3 Proffesor Elms Training Method
3 Rare Candy
3 Junk Arm
4 Professor Oaks New Theory
2 Plus Power
Energy- 12
8 Fighting Energy
4 Double Colorless Energy
Overall, the deck runs quite smoothly and is very reliable. Please comment and make any suggestions that I can take into consideration!
Peace!
Hey Pokebeach whatsup? After seeing the news about Pokemon Catcher FINALLY being released, I reverted from Zekrom and now wanted to try out Donchamp. With its power, speed, and the new edition of Pokemon Catcher, I think DonChamp is going to be THE deck to beat along side Reshiboar.
So the general strategy of DonChamp is to use Donphan's Earthquake as soon as possible to hit a well placed 60 damage for a single energy.
After spreading the damage on bench, you use Machamp's Fighting Tag
to move Donphan out of the active and allow Machamp to take his energy aswell, allowing him to set up as fast as Turn 3! Then, by getting atleast a Double Colorless Energy and Two Fighting Energies, you can use the damage counters on bench in unison with Machamp's move Champ Buster, to hit up for up to 150 damage!
So before I go into the deck, I want to share some Pros and Cons:
Pros: Can defeat Magneboar fairly easy (predicted to be the best and largest deck)
Can manipulate Pokemon Catcher by attaching a fighting to your active sent up and "Fighting Taging" him out for the Machamp.
Sets up rather fast
Cons: Fairly expensive
Does not have a good draw engine (such as Ninetails, Magnezone, etc....)
So here is the deck!
Pokemon- 21
3-3 Donphan
3-2-3 Machamp
1-1-1 Magnezone (Excellent Draw Power)
1 Bufolant (Used to 1HKO RDL)
2 Cleffa
1 Tyroge (Donking!)
T/S/S- 27
4 Pokemon Collector
4 Pokemon Catcher
4 Pokemon Communications
3 Proffesor Elms Training Method
3 Rare Candy
3 Junk Arm
4 Professor Oaks New Theory
2 Plus Power
Energy- 12
8 Fighting Energy
4 Double Colorless Energy
Overall, the deck runs quite smoothly and is very reliable. Please comment and make any suggestions that I can take into consideration!
Peace!