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Donphan, Cinccino, Zekrom, Zoroark

Ironmaiden1207

Aspiring Trainer
Member
Hello to all, this is my first deck posting ever, so please take it easy on me! :D

Pokemon (18):
3-3 Donphan Prime (Call of Legends Phanpy)
2 Zekrom
2-2 Zoroark (Black and White)
2-2 Cinccino (Black and White)
2 Cleffa (HGSS)

Trainers/Supporters (29):
4 Pokemon Collector
4 Professor Oak's New Theory
4 Professor Juniper
2 Switch
4 Pokemon Communication
4 Plus Power
4 Junk Arm
4 Pokemon Catcher

Energy (13)
8 Basic Fighting Energy
4 Double Colorless

The main forcus of this deck is to get Donphan out early, do some early earthquakes for decent damage and disruption in conjunction with catchers. Set up Cinccino for a OHKO on Yanmega with a plus power to cover for Donphan, or a 100 damage on other things. Zoroark as a tech card against RDL, Badboar, or Reshiram with a plus power.
 
RE: Donphan, Cinccino, Ursaring, Zoroark

Ursaring doesn't seem like a good option for this deck. Depending on what you are trying to accomplish Cinccino might not be either. Donphan and Dragons seems like the better less risky version of this deck so I would recommend you look into that.
 
RE: Donphan, Cinccino, Ursaring, Zoroark

Brendan said:
Ursaring doesn't seem like a good option for this deck. Depending on what you are trying to accomplish Cinccino might not be either. Donphan and Dragons seems like the better less risky version of this deck so I would recommend you look into that.

This isn't D&D, its stage 1 rush with Cincinno and Ursaring over Yanmega as far as I can tell. I agree though that Ursaring is kind of an impractical choice because he uses 2 DCEs or 4 normal energy to do 120...and usually get OHKOed the next turn. However, since this deck focuses around Donphan and some of the best counters to him are Samurott, Crobat, Yanmega, and other flying types resistant to fighting. However, they are all weak to lightning, so a lightning type would help your deck a lot. Zekrom is a pretty good choice since it can use Outrage with DCE so you don't even need more energy. Let me summarize some changes I'd make:

-2-1 Ursaring since it doesn't do enough
-1 Twins this is a speed deck, with the right settings it can usually fire of Earthquakes t2, so you shouldn't fall behind
-1 Dual Ball 4 collector is enough in any deck other than ZPS
-5

+2 Zekrom
+1 PlusPower these help you get more OHKOs, and you have the room so I'd max them
+1 Junk Arm with several trainers you would need tor euse like pluspower, catcher, communication, etc. maxing these would be helpful
+1 Pokemon Catcher since the damage output of this deck falls below that of stuff like Reshiram this will let you take easier prizes by attacker lower-hp opponents, maxing helps and you've got the room
+5

Overall this looks like a pretty good deck!
 
RE: Donphan, Cinccino, Ursaring, Zoroark

Playing the 2 Zekroms instead of Ursaring is a good idea. They allow me to at least keep the same number of basics so i can power Cinccino, and cover a weakness. However, I've noticed that this deck somewhat dies off to Reshiphlosion. Unless you can get that early game disruption, which half the time I can, and the other half I can't, Reshiphlosion just comes back to overpower you. Any ideas?
 
RE: Donphan, Cinccino, Ursaring, Zoroark

Mind explaining the FSL to me? I just don't understand why you would need it in this deck.
 
RE: Donphan, Cinccino, Ursaring, Zoroark

Brendan said:
Mind explaining the FSL to me? I just don't understand why you would need it in this deck.

I'm not sure what FSL means, but if you tell me, I'd be happy to explain
 
RE: Donphan, Cinccino, Ursaring, Zoroark

Ironmaiden1207 said:
I'm not sure what FSL means, but if you tell me, I'd be happy to explain

FSL is Flower Shop Lady. I would remove one for a Recycle from EP or Fossil, they are great for getting back a Double Colorless Energy late game!
 
RE: Donphan, Cinccino, Ursaring, Zoroark

The Flower Shop Lady is for reusing donphans and cinccinos. I like the idea of recycle, but I have horrible luck on coin flips. If at all possible, I'd like to avoid them. I'm thinking about swapping the 2 FSL's for another Juniper and PONT
 
RE: Donphan, Cinccino, Ursaring, Zoroark

I would take out 1 Junk Arm and 1 Flower Shot Lady for 1 PONT and 1 Juniper. From my experience 3 Junk Arms is more than enough to re-use different Trainers in the discard. And you shouldn't need more then 1 Flower Shop Lady, mainly because is doesn't really do all that much in the first place, Pokemon-recovery wise. The PONT and Juniper is for consistency, and you really want to play one of those every turn if possible to keep your hand/deck flowing.
 
RE: Donphan, Cinccino, Ursaring, Zoroark

venasour x said:
I would take out 1 Junk Arm and 1 Flower Shot Lady for 1 PONT and 1 Juniper. From my experience 3 Junk Arms is more than enough to re-use different Trainers in the discard. And you shouldn't need more then 1 Flower Shop Lady, mainly because is doesn't really do all that much in the first place, Pokemon-recovery wise. The PONT and Juniper is for consistency, and you really want to play one of those every turn if possible to keep your hand/deck flowing.

I have since taken out a fighting energy and the two Flower Shop ladies for another PONT and two more Juniper's. I have been playtesting against Reshiphlosion, a deck that I consider my biggest weakness. I find that in order to successfully disrupt the deck and get a 3-4 prize card advantage, I have to consistently draw into plus powers, DCE, and catchers, or junk arms if they have been used before. So I think I will at least keep the junk arms and catchers at 4, plus powers I'm unsure about. They really are only usefull in making donphan able to two shot a typhlosion, or making zoroark able to one shot an undamaged reshiram. The maxed out lines of PONT and Juniper help get that consistency. Especially Juniper. Before, I had this immense fear of discarding a semi decent hand away with Juniper, because for the sake of this deck, once it's gone, it's basically gone for good. However, I have since learned that sometimes you need specific cards, and Juniper let's you do that. It gives you 7 new cards, without the risk of getting the same cards back into your hand with a PONT. Sometimes the risk is something you just have to take I guess.
 
-1 Cleffa (EQ and Yanmega will make it an easy prize)
+1 Reshiram (So Kingdra can't ohko you).
 
I do like the idea of having Reshiram in as a tech card. I do have one question though. If i'm playing against a deck that Zekrom and Reshiram don't do anything to, should I just consider them useless cards and use them as Communication or Junk Arm bait? Or should I actually bench them and use a DCE with their outrage attack for some minute damage?
 
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