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Donphan/machamp/conkelldurr deck

Does this deck have potential?

  • Yes :)

    Votes: 1 20.0%
  • No :(

    Votes: 4 80.0%

  • Total voters
    5

MonsterHunter909

Formerly Known as Tybike
Member
Conkeldurr said:
Conkeldurr - Fighting - HP140
Stage 2 - Evolves from Gurdurr

Ability: Master Arts
This Pokemon maximum HP is increased by 20 for every Fighting Energy attached to this Pokemon.

[F][C][C][C] Mountain Drop: 80 damage. Flip a coin until you get tails, discard cards from the top of your opponent’s deck equaling the number of heads.

Weakness: Psychic (x2)
Resistance: none
Retreat: 4
So How would Conkeldurr fit in with the meta. Here is my barebone decklist of Machamp/Donphan/Conkeldurr deck (Maphadurr?) :

Pokemon 25-------------------------------------
-------------------------------------------------------
4-3-4 Conkeldurr NV?
2-2 Donphan HGSS
3-2-3 Machamp Prime TM
2 Cleffa
T/S/S 23------------------------------------------
---------------------------------------------------
3 Heavy Ball
3 Rare Candy
3 Junk Arm
3 pokemon catcher
2 switch
2 professor juniper
2 pokemon collector
2 Cheren
3 Sage's Training
Energy 12------------------------------------------
---------------------------------------------------------
12{F}
---------------------------------------------------------
Strategy: The goal of this deck is to take a prize every other turn.(starting on turn 3-4)
Phanpy is the ideal starter for this deck.
1. A. Get out Phanpy. B. If no Phanpy get out Cleffa
2. A. Evolve into Donphan prime. B. Keep using cleffa for hand refresh
3. A. Hit with earthquake and heavy impact for a distraction to get out Conkeldurr and Machamp. B. Start over at 1a once you get good enough cards.
4. Get Conkedurr out with its 220 hp (with 4 {F} energy)
5. Keep hitting with Conkelldurr.
6. If Conkelldurr gets weak fighting tag machamp out.

I hope my idea works. :D
PLEASE PROXY THE CARDS FROM THE DECKLIST AND TRY OUT THE DECK. THE FATE OF THE DECK LIES IN YOUR HANDS!
 
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