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Standard Dragonair Turbo Mega Venusaur

RoboSensei

I hate Greninja
Member
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 16

* 2 Shaymin-EX ROS 106
* 4 Dratini SM 94
* 3 Dragonair SM 95
* 3 Venusaur-EX XY 141
* 3 M Venusaur-EX EVO 100
* 1 Hoopa-EX AOR 36

##Trainer Cards - 32

* 3 Trainers' Mail ROS 92
* 2 N PR-BLW BW100
* 1 Timer Ball SM 134
* 1 Skyla BKP 122
* 2 Professor's Letter BKT 146
* 1 Lysandre AOR 78
* 3 Professor Sycamore BKP 107
* 2 Max Elixir BKP 102
* 2 Float Stone PLF 99
* 3 Venusaur Spirit Link EVO 89
* 1 Hex Maniac AOR 75
* 4 Ultra Ball FAC 113
* 1 Town Map BCR 136
* 4 VS Seeker PHF 109
* 1 Professor Kukui SM 128
* 1 Delinquent BKP 98

##Energy - 12

* 12 Grass Energy

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

Start with Dratini and pop an energy on it. Try to set up with Hoopa to get Venusaurs and Shaymins on bench. Max Elixir the Venusaurs if you can and try to get Spirit Links attached. Going 2nd, use Signs of Evolution and evolve into Dragonair next turn, using Dragon's Wish to enable turbo energy attachments for your next turn. Use Professor's Letter to build up energy in your hand and load up a Venusaur and mega evolve. Float Stone the Dragonair or attach an extra energy, retreat, and start hitting with Crisis Vine.

Not sure right now if Max Elixir is necessary.

I just really want to find a way to make Mega Venusaur work well :p
 
Just an idea i had, so what if you always went second played 3 or 4 wally and got the drangoniar attack off first turn to attatch all the energy 2nd turn to the venasaur. So with that idea my suggestions would be
  • -1 timer ball
  • -2 max elixer
  • -1 kukui
  • +4 Wally
  • Other than that i really like the idea
 
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