Hey, so a little disclaimer, I'm not looking for feedback as much as I am just posting the list. I've already gotten it figured out really well, and I find it to be super consistent, and find that Drampa Garb has good matchups across the board, or rather, easy to play against matchups. Here's the list:
Pokemon:14
Trainers:34
Energy:12
In my extensive playtesting, I found out that I think everything in this list is justifiable with no better arguments. Higher counts of Field Blower and Guzma than average means that I'll likely have more resources than my opponent, and just in general, so if there's a best-play for that turn, I can make it.
The only cards I would even consider putting in here is
1: a Glaceon-EX. We already play Rainbow, and nearly the entire meta is evolutions. However, Tapu Lele ruins this card's play, and second Bite is good in theory, but never actually works. Another problem is that in every single situation I had this card, I wished it were a Drampa. Drampa does Glaceon's job, but better, and in more scenarios
2: Tapu Koko. I never used this card much when I did play it, but there are times where I wish I had it. One of the matchups it's good for is Gardvoir, Ho-oh, and Metagross. Metagross is softened up to the point where it's in Drampa range, but not to the point where they want to Max Potion, so it can cause dilemmas for Metagross players. Gardevoir gets softened down to 210, and if they evolve while Po Town is out, it comes down to 180, AKA, Drampa range. Ho-oh is just an unfavorable matchup because they don't rely on Volcanion, Drampa never OHKO's Ho-oh, and Tapu Lele is only really important T1. If I had to choose between this and Glaceon, I'd pick this. It also only yields 1 prize, so the payout would usually be more than the cost. Now, the problem is, I don't know what to drop for it. I personally think you NEED 3 Drampa, and 3 Field Blower helps in a lot of situations. If it really came down to it, I think I'd rather drop the Drampa for the Koko.
Pokemon:14
- 3 Drampa-GX
- 3 Tapu Lele-GX
- 4 Trubbish BKP
- 2 Garbodor BKP
- 2 Garbodor GRI
Trainers:34
- 4 Sycamore
- 4 N
- 4 Guzma
- 1 Brigette
- 4 Po Town
- 4 Choice Band
- 4 Float Stone
- 4 Ultra Ball
- 3 Field Blower
- 2 Rescue Stretcher
Energy:12
- 4 DCE
- 4 Rainbow
- 4 Psychic
In my extensive playtesting, I found out that I think everything in this list is justifiable with no better arguments. Higher counts of Field Blower and Guzma than average means that I'll likely have more resources than my opponent, and just in general, so if there's a best-play for that turn, I can make it.
The only cards I would even consider putting in here is
1: a Glaceon-EX. We already play Rainbow, and nearly the entire meta is evolutions. However, Tapu Lele ruins this card's play, and second Bite is good in theory, but never actually works. Another problem is that in every single situation I had this card, I wished it were a Drampa. Drampa does Glaceon's job, but better, and in more scenarios
2: Tapu Koko. I never used this card much when I did play it, but there are times where I wish I had it. One of the matchups it's good for is Gardvoir, Ho-oh, and Metagross. Metagross is softened up to the point where it's in Drampa range, but not to the point where they want to Max Potion, so it can cause dilemmas for Metagross players. Gardevoir gets softened down to 210, and if they evolve while Po Town is out, it comes down to 180, AKA, Drampa range. Ho-oh is just an unfavorable matchup because they don't rely on Volcanion, Drampa never OHKO's Ho-oh, and Tapu Lele is only really important T1. If I had to choose between this and Glaceon, I'd pick this. It also only yields 1 prize, so the payout would usually be more than the cost. Now, the problem is, I don't know what to drop for it. I personally think you NEED 3 Drampa, and 3 Field Blower helps in a lot of situations. If it really came down to it, I think I'd rather drop the Drampa for the Koko.