I mentioned this deck idea in another thread but I'm looking for some help with the exact list.
Pokémon - 16
The strategy is to blast through your deck as fast as humanly possible and get down to a 0 card deck while playing as much energy denial along the way as you can. Once you hit 0 cards, you use Musharna's Dream of Memories to shuffle back in the exact 3 cards that you need to disrupt your opponent during the following turn. You draw all 3 of those cards using your draw-for-turn plus 2 Slurpuff, play them, then shuffle back in. Once your opponent is sufficiently energy starved, you start cycling Trick Shovels to speed them along to a loss by deck out.
When it sets up, this deck is awesome. Playing a TFG or whatever every single turn makes it almost impossible for your opponent to power up an attacker and keep them powered up for more than 1 attack.
There are 3 main problems for this deck:
Energy accelerators - Things like Manectric EX, Landorus, or Xerneas are a problem because they bring energy onto the field faster than you can take it off. If your opponent gets more than 1 or 2 attackers set up then they'll knock out Musharnas every turn.
Set up speed - I think the draw engine could be a lot better. Ideally I'd like to hit 0 cards in a few turns but it frequently takes a lot longer. Every turn you play without a 3 card deck is a turn where you have to devote your efforts to drawing rather than disruption.
Decking yourself out - Once you get set up, you're playing on a knife edge since you always only 1 turn away from decking out. If you miss an attack for any reason, you lose. This isn't so bad if you're on the ball. I find if I can make sure I have an energy in hand and a Musharna on the bench at all times, I can't be caught out. Paralysis, Sleep and Confusion can be issues though.
What do you think? Is there potential? How can I get to my dream of a 3 card deck faster?
Pokémon - 16
- 2 Shaymin-EX ROS 77
- 3 Swirlix PHF 68
- 3 Slurpuff PHF 69
- 4 Munna PHF 39
- 4 Musharna PHF 40
- 3 Trick Shovel
- 2 Sacred Ash
- 2 Ace Trainer
- 2 Lysandre
- 4 VS Seeker
- 3 Crushing Hammer
- 1 Hex Maniac
- 4 Professor Sycamore
- 1 Startling Megaphone
- 2 Team Flare Grunt
- 1 Level Ball
- 1 Paint Roller
- 1 Escape Rope
- 4 Battle Compressor
- 1 Xerosic
- 2 Head Ringer
- 3 Ultra Ball
- 3 Enhanced Hammer
- 4 Psychic Energy
The strategy is to blast through your deck as fast as humanly possible and get down to a 0 card deck while playing as much energy denial along the way as you can. Once you hit 0 cards, you use Musharna's Dream of Memories to shuffle back in the exact 3 cards that you need to disrupt your opponent during the following turn. You draw all 3 of those cards using your draw-for-turn plus 2 Slurpuff, play them, then shuffle back in. Once your opponent is sufficiently energy starved, you start cycling Trick Shovels to speed them along to a loss by deck out.
When it sets up, this deck is awesome. Playing a TFG or whatever every single turn makes it almost impossible for your opponent to power up an attacker and keep them powered up for more than 1 attack.
There are 3 main problems for this deck:
Energy accelerators - Things like Manectric EX, Landorus, or Xerneas are a problem because they bring energy onto the field faster than you can take it off. If your opponent gets more than 1 or 2 attackers set up then they'll knock out Musharnas every turn.
Set up speed - I think the draw engine could be a lot better. Ideally I'd like to hit 0 cards in a few turns but it frequently takes a lot longer. Every turn you play without a 3 card deck is a turn where you have to devote your efforts to drawing rather than disruption.
Decking yourself out - Once you get set up, you're playing on a knife edge since you always only 1 turn away from decking out. If you miss an attack for any reason, you lose. This isn't so bad if you're on the ball. I find if I can make sure I have an energy in hand and a Musharna on the bench at all times, I can't be caught out. Paralysis, Sleep and Confusion can be issues though.
What do you think? Is there potential? How can I get to my dream of a 3 card deck faster?