Pokemon (6):
4 Durant Durant NV
1 Rotom UD
1 Cobalion NV
Trainer (42):
4 Pokemon Collector
4 Professor Oak's New Theory
4 Junk Arm
4 Revive
3 Defender
3 Level Ball
3 Twins
3 Eviolite
3 Lost Remover
3 Crushing Hammer
3 N
3 Pokemon Catcher
1 Super Rod
1 Alph Litograph TM
Energy (12):
4 Special Metal Energy
2 Prism Energy
6 Metal Energy
Quite the usual Durant deck. Explanations for some of the card choices:
-Cobalion to deal with anything that may not give me enough time to mill; stalling if necessary. Works wonders.
-Level Ball replaced Dual Ball, works much better.
-Prism Energy for the option of using Plasma Arrow.
Overall, this list is working quite well with about 80% winrate. I'm thinking about dropping Super Rod for FSL, since I rarely (if ever) use Super Rod and FSL is helpful against Trainer Locks. Other than that I considered Pokegear 3.0 at some point, but I'm not sure if it's necessary. All suggestions are welcome.
4 Durant Durant NV
1 Rotom UD
1 Cobalion NV
Trainer (42):
4 Pokemon Collector
4 Professor Oak's New Theory
4 Junk Arm
4 Revive
3 Defender
3 Level Ball
3 Twins
3 Eviolite
3 Lost Remover
3 Crushing Hammer
3 N
3 Pokemon Catcher
1 Super Rod
1 Alph Litograph TM
Energy (12):
4 Special Metal Energy
2 Prism Energy
6 Metal Energy
Quite the usual Durant deck. Explanations for some of the card choices:
-Cobalion to deal with anything that may not give me enough time to mill; stalling if necessary. Works wonders.
-Level Ball replaced Dual Ball, works much better.
-Prism Energy for the option of using Plasma Arrow.
Overall, this list is working quite well with about 80% winrate. I'm thinking about dropping Super Rod for FSL, since I rarely (if ever) use Super Rod and FSL is helpful against Trainer Locks. Other than that I considered Pokegear 3.0 at some point, but I'm not sure if it's necessary. All suggestions are welcome.