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Durant NEED HELP

Pikajew1213

Ultimate Winner
Member
Pokémon 7
4 durant
1 cobalion
1 rotom
1 ditto

Tss 43
4 Pokémon collector
4 revive
4 n
4 catcher
4 junk
3 twins
3 crushing hammer
3 eviolite
3 juniper
2 lost remover
2 pont
2 super rod
2 pokegear
2 dual ball
1 alph
nrg 10
4 sp metal
4 metal
2 rescue

Strategy
miill with 4 durant out do whatever you cam to have 4 out all the time and just mill
 
I don't think you need 4 Ns and Pokemon Collector. Probably more like:
- 2 N
- 2 Collector
+ 3 Pokegear
+ 1 Eviolite
Pokegear should be able to get at least one Collector out. Max Eviolites is a good idea as well because you need to try to keep Durants alive as long as possible. You don't need max Twins. You just don't. I would say:
- 1 Twins
+ 1 Crushing Hammer
Crushing Hammer is vital for a Durant deck as it can keep your opponent from knocking you out by discarding energy if you get a heads.
 
-1 cobalion
+1 eviolite

I would never use more than 1 cobalion, as your main focus is the mill. Eviolite is always helpful.

-2 FSL
+2 super rod

Personal preferense, as it doesnt use your supporter, so you can search them out after the shuffle, and I never have more than 3 pokemon/energy in discard before its aparent I will lose. Also super rod can be junk armed.

-2 rescue energy
+2 rainbow/prism energy

Rescue is too slow, as you will usually only get to attach 1 energy before a KO. Rainbow/prism allows rotom to(potentially) KO their mewtwo EX, zekrom after 2 bolt strikes, ect.

-1 catcher
+1 dual ball

Helps get T1 4 card mill, which could decide the game.
 
add a spiritomb so that if ur oponent has like 1 card left in hand you can make them take like 5 more out of deck, and flower shop lady is essential until after the next rotation due to chandilure lock decks. without it you wont be able to revive you fainted durants
 
Durant decks shouldn't run more than one Cobalion, as Durant is the main focus. Pokegear is also essential to this deck; it has so many supporters, and needs them to function right. Also because of this, replace the FSLs with Super Rods, because Super Rod doesn't use the supporter for the turn. You could probably take out a PONT (since N is just as good in Durant, if not better because of disruption), and a Twins, because you already have enough search cards. My suggestion:
-1 Cobalion
-1 PONT
-1 Twins
-2 FSL
+1 Dual Ball
+2 Pokegear 3.0
+2 Super Rod
 
Pokémon 7
4 durant
1 cobalion
1 rotom
1 ditto

Tss 41
4 Pokémon collector
4 revive
4 catcher
4 junk
3 twins
3 crushing hammer
4 eviolite
3 juniper
1 lost remover
3 pont
1 super rod
2 pokegear
4 dual ball
1 alph
nrg 12
4 sp metal
4 metal
4 Rainbow
My suggestions. Ns arent necessary. Face it, if they have a bad hand, you are helping them and if they have a huge hand, you are helping them and hurting you. You need rainbows for Rotom, and anything else really. I play Seeker and Tyrogue instead of cobalion and ditto, but i didn't change it on the list because that is optional. I think you only need 1 super rod. 4 Dual balls are necessary and so are ponts, because i took out N's. Plus ponts always get you 6 cards, and they don't help or hurt your opponent.
 
Rougechomp said:
Pokémon 7
4 durant
1 cobalion
1 rotom
1 ditto

Tss 41
4 Pokémon collector
4 revive
4 catcher
4 junk
3 twins
3 crushing hammer
4 eviolite
3 juniper
1 lost remover
3 pont
1 super rod
2 pokegear
4 dual ball
1 alph
nrg 12
4 sp metal
4 metal
4 Rainbow
My suggestions. Ns arent necessary. Face it, if they have a bad hand, you are helping them and if they have a huge hand, you are helping them and hurting you. You need rainbows for Rotom, and anything else really. I play Seeker and Tyrogue instead of cobalion and ditto, but i didn't change it on the list because that is optional. I think you only need 1 super rod. 4 Dual balls are necessary and so are ponts, because i took out N's. Plus ponts always get you 6 cards, and they don't help or hurt your opponent.

Let's face it: your deck is almost never going to take a prize.
N > PONT.
 
petertclo said:
Let's face it: your deck is almost never going to take a prize.
N > PONT.

That's true, but N is risky. You don't want to get them out of a dead draw, because every turn they don't KO a durant is one turn closer to winning. If you do manage to disrupt them, you're lucky since they'll burn down their hand to a few cards and eventually will run out of things to do. Pont is always reliable because you don't have to hope you get rid of their good hand, and you can just use it to get yourself a better hand.
 
It's also very rare that you use N and you actually manage to make them draw _more_ than they had in the first place. N has it's uses (specifically later in the game) but I prefer PONT for usability in almost every situation.

dmaster out.
 
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