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Durantbility

Tango

Mom Tier
Member
Pokemon:

4 Durant
Durant is the main attacker of this deck, it's first attack for one metal lets you discard a card off the top of your opponents deck for each Durant in play, this makes the deck a milling deck.

1 Mime Jr.
Mime Jr. is your free retreat baby, for zero energy you can use sleepy lost to put the top card of your opponents deck in the lost zone, your now asleep. But Mime Jr.'s power makes it so mime jr. doesn't take any damage while asleep.

1 Rotom
Rotom is only here for it's power, mischievous trick allowing you to switch the top card of your deck with one of your prizes, this works great if one of your durant is prized. After all, all four durant are necessary.

1 Spiritomb
Spiritomb is only here for it's power also. Whenever you play spiritomb from your hand onto your bench your opponent shuffles their hand into their deck and draws six cards. Only play this card when necessary.

Supporters:

2 Juniper
This is your hand refresher.

4 Twins
This card works great in the deck, your always behind on prizes so your able to search for two cards from your deck. You can search for those missing durant or perhaps some revive if your being OHKO'd.

4 N
Another hand refresher, but this is for both players. Be careful playing this card you could possibly putting cards back into your opponents deck.

4 Pokemon Collector
Pokemon Collector lets you search your deck for three basic pokemon and put them into your hand, it is mainly used for getting Durant out first turn.


Trainers/Items:

1 Lost Remover
Lost remover puts one special energy card attached to your opponents pokemon in the lost zone, so you can get rid of that stupid double colorless energy or that special dark or metal. Or that one rainbow energy people run in their deck.

2 Super Rod
Super Rod allows you to shuffle 3 in any combination of pokemon and basic energy into your deck. This is mainly for when all of your Junk Arm and revive are gone, or your running out of energy.

1 Alph Lithograph
This card works great with Rotom because it lets you look at ALL of your face down prize cards.

1 Switch
Rotom, or Spiritomb keep getting catchered up? Switch!

1 Pokemon Catcher
I would like to increase this but unfortunately it will remain the same until I obtain more of the card, anyhow it allows you to bring up one of your opponents benched pokemon. This card works great in just about any deck. In this deck it is used for stalling.

4 Eviolite
These help keep your Durant alive by reducing damage by attacks by 20, although if you see a lot of Chandelure in your meta this card is basically useless.

3 Crushing Hammer
Crushing Hammer is like Lost Remover except a few things
1. You have to flip a coin
2. It doesn't send it to the lost zone it sends it to the discard
Although its not as great as lost remover I still love this card.

3 Pokegear 3.0
Pokegear lets you look at the top seven cards of your deck and choose a supporter there and put it in your hand, its great when you need a hand refresher or collector.

4 Dual Ball
This is like collector, except you flip two coins and for each heads you search your deck for a basic.

4 Junk Arm
You get your revive out with these. You have to discard two cards from your hand but it is worth it.

4 Revive
This allows you to bring A Durant from the dead.


1 Super Scoop Up
You flip a coin if heads pick up a pokemon and all cards attached to it and put it in your hand. This helps if you have damage building up.


Energy:

4 Special Metal
This reduces damage from attacks by 10 this and eviolite attached to durant subtracts 30 total damage which can really help.

6 Metal
Your basic energy
 
I made this deck and it works great but i dont know if i should put cobalion in or not? What do you think?
 
phenom98 said:
I made this deck and it works great but i don't know if i should put cobalion in or not? What do you think?

Considering this is advice for my deck I dont know
 
-4 Dual Ball

+3 Catcher
+1 Lost Remover

I don't know if you like Dual Ball, but with 3 Pokegear 3.0 I'd rather stop the opponent from attacking and Pokegear for a Collector. Plus those things suck late game. And you really don't want to waste Junk Arms on Catcher and Lost Remover.

Also remember that if you N your opponent down to 1 or 2 cards and Catcher a fat guy up, you may buy yourself a few turns of milling.
 
phenom98 said:
I made this deck and it works great but i don't know if i should put cobalion in or not? What do you think?

this is a durant mill deck the point is durant is discarding cards so basically its not ment to attack so cobalion wouldnt work. or ud have a different deck cuz u want 4 durants out always and the energies go to durant.
 
having tested several renditions of Durant, Cobalion is perhaps the BEST pairing for Durant competitively when your in a fix.
 
Nope. Durant only needs {M} to attack, so skarmory is usless. You also want to start to mil T1.
 
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