Pokemon: 14
Trainers/Supporters/Stadiums: 36
Energy: 10
Strategy:
First, This is my first attempt at a deck that is Standard Format legal. So please do not hold any punches when you comment on it, it all helps.
The strategy is this: Donphan as active pokemon, with muscle band and strong energy (and Fighting stadium in play) hits for 100 points. Then Donphan switches out with Flygon. Flygon between turns does 10 points to each opponents pokemon (best case scenario this is 6 extra damage counters, one per). Then at beginning of next turn Dusknoir moves 16 damage counters to whatever pokemon I want to knock it out. May even be able to knock out 2 per turn for smaller pokemon.
Rinse and repeat.
I am wondering if I am going to run into trouble with energy though. What do you think?
4 Donphan PLS
4 Phanpy PLS
2 Pyroar FLF
2 Litleo PHF (for switch ability)
1 Zekrom LTR
1 Sigilyph LTR
Trainers/Supporters/Stadiums: 36
4 Juniper
4 N
3 Korrina
1 Pokemon Fan Club
2 Colress
1 Lysandre's Trump Card
3 Float Stone
2 Fighting Stadium
3 Muscle Band
2 Lysandre
2 Startling Megaphone
2 Ultra Ball
1 Computer Search
1 Evosoda
1 Sacred Ash
1 Town Map
2 VS Seeker
1 Switch
Energy: 10
2 Double Colorless Energy
4 Strong Energy
4 Fighting Energy
Strategy:
First, This is my first attempt at a deck that is Standard Format legal. So please do not hold any punches when you comment on it, it all helps.
The strategy is this: Donphan as active pokemon, with muscle band and strong energy (and Fighting stadium in play) hits for 100 points. Then Donphan switches out with Flygon. Flygon between turns does 10 points to each opponents pokemon (best case scenario this is 6 extra damage counters, one per). Then at beginning of next turn Dusknoir moves 16 damage counters to whatever pokemon I want to knock it out. May even be able to knock out 2 per turn for smaller pokemon.
Rinse and repeat.
I am wondering if I am going to run into trouble with energy though. What do you think?