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DuskGarBat (MD)

Captain Oats

I'm worse than you at TCG.
Member
Pokemon: 23
2-0-1 Gardevoir (Platinum)
1 Seviper (Platinum)
1-1 Giratina Lv X
1-1 Mismagius (Platinum)
2-1-1 Crobat Prime (HS UL)
2-1-2-1 Dusknoir Lv X (1x Shadow command, 1x Spirit Pulse)
2-2-1-1 Gengar Lv X (fainting spell)
Energy: 15
11x Psychic
3x DCE
1x Warp energy
Supporters: 10
3x Prof Oak
1x Cynthia’s Feelings
2x Pokemon Collector
1x Interviewer’s Question
2x Emcee’s Chatter
1x Black Belt
Trainers: 9
3x Rare Candy
2x Pokemon Communication
1x Exbert Belt
1x Luxury Ball
2x Moomoo Milk
Stadiums: 2
2x Broken Time Space
Total: 60

General Strategy: Open with Mismagius or Seviper as a stall/interrupt. Build Dusknoir next so you can start dealing out damage across the board. When the LvX dies he will place at least 1 counter on everybody allowing Gengar to do some spread damage. Crobat is also a decent start since 1 energy will carry his entire build, and late game he will still do some damage. Warp energy is for Giratina so it can sit on your bench without having to pay its heavy retreat cost. Ebelt and Bbelt are there for an added punch on a weakish deck.
 
Ok where do I start here. Ive played Gengar spread decks in every tourney last year and did quite well. Although I will not reveal my builds or what I use, I will help you as much as I can here. First you must do a few things. Pick two of your lines, tops, and build them. From the look of it, you prefer Dusknoir. So stick with him, and then actually build on Giratina, or Gengar. If you choose Giratina then consider these


Overall Pokemon line could go to this
3-3-2-1 Dusknoir lvX
2-2 Giratina lvX (let loose)
3 Spiritomb AR (maybe 4)
2 Uxie LA
2 Crobat G (trust me)
1 Unown Q
1 Azelf LA
Total 22


Trainer line is crazy. Bebe's Search is just too important!

3 Pokemon Collector
3 PONT
3 Bebe's Search
3 Cyrus Conspiracy
2 IQ
4 Poketurn (just try it)
2 Lost World
1 Level Max
1 Premier Ball
1 Volk's Philosophy
1 Luxury Ball
1 Warp Point
Total = 25


Warp energy is good

3 {C}{C}
1 Warp
9 {P}

Total = 13


I know this may all sound crazy, but give it a try. If you are missing some of the cards just strengthen your current lines. The TSS is just a basic setup. You can alter it how you like. Seekers can be fun, but sketchy in spreads. Consider adding in a Rescue Energy for something. I hope you consider giving this a try.

By the way, If you do choose Gengar, go with a 3-3-1-1-1-1 (SF, Curse, Prime, LvX) line find the room by moving Tomb to 3, Crobat to 1 and some other adjustments on energy and trainers.
 
Could remove Rare Candy from the equation, run 2 - 2 - 1/1 - 2 Dusknoir and Gengar and a 1 - 1 Giratina. Crobats would be helpful but not exactly necessary, and Spiritomb meshes better with no Rare Candies.

Why 3 - 3 - 2 - 1 and not 3 - 3 - 3 - 1, by the way PP?
 
Thank you for the responses. I made this deck fairly quickly, and did not put too much thought in to it, the cards all just seemed to mesh together pretty well.

A few questions, though – what is the point of Lost World? I would imagine that Gengar Prime's attack would be the reason, but just wanting to clarify. All other forms of putting cards into the Lost Zone require a KO.

Also, how useful is the crobat G/poketurn combo? It seems like it takes up a fairly large amount of room in the deck just to put out a few damage counters here and there. And the same question with Unown Q, where would it be best used?

I don't play a lot of competitive games, so my knowledge is pretty minimum.
 
Unown Q has become a staple as it is very useful in most decks, as it helps retreat most Pokemon. Also, Crobats, Lost World, and Gengar Prime mesh pretty well, and Giratina LV. X's attack syncs as well with Lost World.
 
Tried to make some new deck concepts based off of the suggestions here.

First, not-as-good one:
Pokemon: 26
2-2 Giratina lvX (let loose, d-breath)
3-2-2-1 Gengar lvX (SF, Prime)
3-2-2-1 Dusknoir lvX (spirit pulse, shadow command)
4 Jirachi (RR)
1-0-1 Crobat Prime
T/S/St: 20
3x PONT
2x Pokemon collector
2x Bebe’s Search
2x Twins
1x Cynthia’s Feelings
1x Interviewer’s Question
3x Pokemon Communication
2x Premier Ball
2x Rare Candy
1x Moomoo Milk
1x Switch
1x Lost World
Energy: 14
3x DCE
11x Psychic

Open with Jirachi while you build up giratina lvX for easy spread damage. Once Jirachi goes down abuse twins to build up whichever will help you the most in your situation: Dusknoir if you need heavy damage out, Gengar if you want more spread damage for multiple KOs or Crobat to get out some quick damage to finish off somebody that giratina didn't get.

The second, not-as-bad-as-the-last-one one:
Pokemon: 24
2-2 Giratina lvX
3-3-3-1 Gengar lvX (prime, sf, curse)
4 Jirachi (RR)
2 Sableye (SF)
2 Crobat G
1-0-1 Crobat Prime
T/S/St: 23
3x PONT
2x Pokemon collector
3x Bebe’s Search
2x Twins
2x Cyrus' Conspiracy
2x Seeker
2x Rare Candy
3x Poketurn
2x Pokemon Communication
2x Lost World
Energy: 13
2x DCE
11x Psychic

Open with Jirachi (preferably) or sableye, and build giratina as fast as you can. Then build Gengar. Crobat prime is there for some quick, easy damage since 1 energy will carry his entire build, and he can help snipe the bench. Crobat G is there for the extra damage, 3 poketurn and 2 seeker will allow it to put up to 7 counters out.

First deck is a basic, beginners kind of deck – do damage and be annoying. The second is more of the typical Lostgar deck, throw pokemon into the lost zone with giratina then finish it off with Gengar prime/lvX. I thought unown Q would be wasted in both decks, or at least the second, so I didn't include it. All gengars and crobat prime have 0 retreat cost so it is not needed there. Dusknoir actually is better off dying at some point in the fight for the the automatic spread damage.

Just wondering, since Lostgar is a fairly typical/popular deck, how many and what counters are there to it?
 
Captoats - lets answer these questions here that you have.

Lost World gives you a secondary way of winning. So many decks will be built using lost world as its only method of winning. For you, it will be a bonus. How will this work? Well, both Gengar Prime and Giratina both have powers to fill up the lost zone with Pokemon. If your opponent has 6 in there, and its your turn, and lost world is in play, you can call yourself the winner. If not, then you can still continute to KO their pokemon and win the old fashioned way. Which was your original plan anyhow.

Crobat G. Flashbite should not be underestimated! In spread decks, the difference between a win and a loss can easily come down to 10-20 dmg here or there. Example!

Lets talk typical Meta gaming. Jumpluff. Typical bench pokemon would be Sunflora, Uxie, Jumpluff

Uxie has 70hp. Gengar SF has Shadow Room which does 6 dmg counter on any pokemon with a Pokepower. If you had a Crobat G, its a easy, easy prize. Drop Crobat G and shadow room Uxie for the KO.

Sunflora has 80hp and a Pokepower. Crobat G Flashbite and Poketurn him for a second flashbite. Shadow Room for the knockout on a very, very important jumpluff pokemon. Can you see the possibilities here? With Seeker roaming about, you do not want to make a habit of leaving pokemon with 10-20 hp remaining

Jumpluff. With Giratina you can Darkness Lost for 30. Then on your next turn, you can do 3 Flashbites (1 Crobat G, two Poketurns) and then KO it with another darkness lost. This saves you an entire turn. Oh and they all go into the lost zone.

How about facing another Gengar SF? If you can flashbite it instead of doing dmg, you wont have to worry about Fainting Spell.

Sure Crobat G is not needed or necessary. But it can be huge in a spread deck. Or in any deck with Gengar or Giratina/Dusknoir setups. Cyrus Conspiracy can help you get that extra energy needed and the Poketurns not to mention another Cyrus, or PONT, or Volks whatever you need.

Its well worth a try.
 
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