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Standard Dusknoir/Drampa/Garbodor

HouchinsDJ

Aspiring Trainer
Member
So here's something a little different. I just put this together and have yet to test it, but I want your opinions. For those unfamiliar with the new Dusknoir card, it's Dark Invitation ability that lets you look at your opponent's hand once per turn and put any basic Pokémon you find onto the bench with three damage counters on it. It works nicely with it's Mind Jack attack which, similar to Zoroark, does more damage for each Pokémon on your opponent's bench.

I paired it with a 2-2-1 Garbodor line that focuses on Garbotoxin to lock abilities while still running one Trashalanche variant to use late-game if needed. I do realize that Garbotoxin blocks Dark Invitation. Since I haven't been able to play test the deck yet, I don't know how big of a deal that is, but if your opponent already has a full bench then locking abilities shouldn't be too bothersome. I think as long as you play smart, you should be okay.

I added in one Drampa GX as an alternative attacker because it has disruption, power, and draw support. Plus, we're running DCE so it fits.

I'm sure there's a lot that could be tweaked. I think running 4 Choice Band and 4 Float Stones may be a bit much, but I was going for consistency. Anyways, any feedback is appreciated!

****** Pokémon Trading Card Game Deck List ******

##Pokémon - 17

* 1 Drampa-GX GRI 115
* 3 Duskull BUS 51
* 2 Dusclops BUS 52
* 3 Dusknoir BUS 53
* 3 Tapu Lele-GX GRI 137
* 2 Trubbish BKP 56
* 1 Garbodor GRI 51
* 2 Garbodor BKP 57

##Trainer Cards - 32

* 4 Professor Sycamore BKP 107
* 4 N FAC 105
* 3 Guzma BUS 115
* 1 Brigette BKT 161
* 2 Skyla BKT 148
* 4 Ultra Ball SUM 135
* 3 Rare Candy SUM 129
* 2 Field Blower GRI 125
* 1 Rescue Stretcher GRI 130
* 4 Float Stone BKT 137
* 4 Choice Band GRI 121

##Energy - 11

* 4 Double Colorless Energy SUM 136
* 7 Psychic Energy 5

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
 
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