Dusknoir (Flashfire)

BeefStews

Aspiring Trainer
Member
I'm planning to make a dusknoir deck with the ability Shadow Void. The ability says "As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to this Pokémon." I'd love to have this dusknoir in play with some kind of deck. So please. any ideas?

Moved because this is more of a discussion topic than a decklist. Welcome to the forums! :D ~Kecleon
 
RE: Any idea for Dusknoir(Flashfire) Deck?

This card suffers the same affliction as Fliptini. The more I read it, more worst the card gets. Not saying it a bad card, just not as good as you think at first glance.

Either way that Dusknoir actually makes any deck that currently uses dusknoir, much more interesting. With teching just 1 Flashfire Dusknoir into those decks. You instantly get the ability to manipulate both your opponent's and your pokemons damage counters.

A few decks that come to mind are Seismic Punch Seismitoad (reducing the need to have Mr Mime out asap), or Gourgeist (if somehow Gourgeist survives after taking its opponent to 10 hp or knocking it out, you then have 90 damage to fling at your opponent using dusknoir while completely healing Gourgeist). It also can help decks that utilize max potion, use them much more efficiently. Though if they are using max potion already, they probably dont have room for a dusknoir line.

The only problem with this pokemon is that it doesnt remove the damage counters, and it only hits/heals for a max of 120.
 
In decks where you might have some "big" HP Poké - that can take a hit without being KO'd - I could see using this particular Dusknoir to provide some healing, and then you could just Max Potion this Dusknoir.
 
I think this deck would be semi-ok, although only moving 1 damage counter per turn, I don't think that this could be as useful as first glance. I also saw this card, and tried to think of possible ideas, and it just seems to me as too much of a waste of deck space. Keep thinking of different possibilities, as their may be one that works extremely well with this card, although at the moment I cant see any reason worth using this card...
 
I don't think I would ever use Dusknoir instead of Reuniclus. The only difference is the HP and that doesn't really matter due to the catcher nerf and the fact that Dusknoir moves damage to itself.

benthegiraffe said:
Although only moving 1 damage counter per turn.
Dusknoir (Flash Fire) can move as many damage counters as he wants per turn but they have to be moved to Dusknoir.
 
Shadow Void states, "As often as you like during your turn,... move 1 damage counter... onto this Pokémon." I believe this means one could actually move up to 12 damage counters from 1 of your Pokémon onto this Dusknoir. In decks where I already run the Sinister Hand Dusknoir, I'm considering teching in this new Dusknoir for the sole purpose of healing my Poké.
 
Camoclone said:
I don't think I would ever use Dusknoir instead of Reuniclus. The only difference is the HP and that doesn't really matter due to the catcher nerf and the fact that Dusknoir moves damage to itself.

benthegiraffe said:
Although only moving 1 damage counter per turn.
Dusknoir (Flash Fire) can move as many damage counters as he wants per turn but they have to be moved to Dusknoir.

One thing that Dusknoir does have over Reuniclus is a better basic. Solosis has a terrible 30HP that makes it very hard to keep alive (simple snipes from Darkrai or Landorus can take this out). Not to mention the laserbank donk. Also, Duskull has a pretty interesting first attack,
 
Camoclone said:
I don't think I would ever use Dusknoir instead of Reuniclus. The only difference is the HP and that doesn't really matter due to the catcher nerf and the fact that Dusknoir moves damage to itself.

I think I would, Duskull doesn't have 30 HP and Dusknoir's attack is usable.
Not saying it's the greatest, but it probably has a niche.

Edit: Didn't see that pokedan had already posted that, sorry :p
 
Tech a one off of this Dusknoir in decks that run Dusknoir and Max Potion already? (Empoleon) I mean, it couldn't hurt, and I could see some really clutch plays being made, but all it really does is make the deck less consistent, and that's never a good thing.
 
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