So with the release of the new Dusknoir, I wanted to make a deck that relies on getting damage counters on the board and then moving them around to knock out my opponent's pokemon that re giving me trouble. I feel as though the list is really inconstant energy wise, and want to fix that. I'm a bit unsure of the Cofgrius tech as well.
Pokemon (22):
2-3-2 Dusknoir
2 Kyurem
2 Mex EX
3 Darkrai EX
1 Groudon EX
2 Landorus EX
2 Registeel EX
1-1 Cofagrius (NV 46)
TSS (19):
3 Cheren
1 Computer Search
2 Rare Candy
2 Bianca
4 N
4 Pokemon Communication
3 Pokemon Catcher
Energy (19):
3 Blend GRPD
4 Darkness
2 DCE
3 Fighting
3 Blend WLFM
4 Prism
Pokemon (22):
2-3-2 Dusknoir
2 Kyurem
2 Mex EX
3 Darkrai EX
1 Groudon EX
2 Landorus EX
2 Registeel EX
1-1 Cofagrius (NV 46)
TSS (19):
3 Cheren
1 Computer Search
2 Rare Candy
2 Bianca
4 N
4 Pokemon Communication
3 Pokemon Catcher
Energy (19):
3 Blend GRPD
4 Darkness
2 DCE
3 Fighting
3 Blend WLFM
4 Prism