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E-Z: Electrode & Zekrom toolbox rougue.

dBlue

...
Member
I am heavy toolbox guy.
And this (down) is my toolbox.
It has a pokemon counter for anydeck you may have to face.
And it is insanely fun to use.
Just use Electrode Prime to power whoever you need to. Research records help get more energys for energymiting and also give you anything you may want with Cheren or Juniper. Super Rods get back any pokemon back that you might have Energymited and can get you more energy to 'mite. I run alot of 1-of pokemon because my recovery system and searching tools are DA BAWS. The rest I'll explain in my list.
Pokemon: 13
x3-2 Electrode Prime: Energy acceleration
x2 Zekrom BW: kills anything with below 120 HP, Zekroms and Reshirams, Yanmegas, and all that stuff.
x1 Shaymin UL: Helps move energy around.
x1 Tornadus EP: Counters Donaphan, moves energy around as well.
x2 Basculin EP (Final Gambit, 24/98): Kills Reshirams and Donaphan freakishly easily, as well as Emboars and Typhlosions.
x1 Kyurem NV: Kills all babys and solosis, as well as can outrage counter Reshiram and Zekroms.
Trainers/Supporters:30
x4 Pokemon Collector
x1 PONT
x2 Cheren
x2 PJ
x1 N
x1 Black belt: Easy to use with Electrode, kills Gothitelles.
x2 Twins:
x1 FSL: Just in case item-lock.
x2 Eviolite
x2 Super Rod
x2 Pluspower
x1 Revive
x2 Catcher
x2 Research Records
x1 Pokegear 3.0
x3 Junk Arm
x2 Pokemon Communication
Energy: 17
x6 Electric{L}
x5 water{W}
x3 Rainbow energy
x3 DCE

All advice would be appreciated. So far, this deck has been able to keep a steady prize exchange (and come out on top) with Tyram, Gothitelle, and stage ones, and Durant. I want to find room for a Seeker. Any suggestions?

Updated my list a little.
 
RE: WEEZZ: Electrode & Zekrom toolbox rougue.

Ok. I updated this AGAIN after more testing (as if you guys care XD).
 
Not sure how this works since there are so many 1x cards in here, seems like a bad prize could totally trash this deck. Also, since you are using Electrode to power up your attackers, I would say drop 1 lightening or water for a 4th rainbow.

This looks like a lot of fun, very different from toolboxes I tend to make, but looks very flimsy at the same time.
 
I think you are running too many different lines and that will make it very hard to get what you need. I also think a lot of the Pokemon you have there you don't really need.

-2 Zekrom I knwo this guy is your main attacker but he leaves himself with a mere 90 hp after a bolt strike, which makes you basically lose 2 prizes if he gets revenge KOed (Electrode becomes a waste)
-1 Tornadus Cyrogonal counters Donphan better
-1 Kyurem its never going to get the chance to outrage a Reshiram or Zekrom for the KO since they will not attack unless they can OHKO
-1 Stunfisk there are better counters to Zekrom since this guy can't actually lvie a hit from him, and Zoroark is not something you need a counter too
-2 Basculin EP Cyrogonal kills Donphan for less energy and Zoroark is a better counter to Reshiram
-2 Cheren After a fair bit of testing, Sage's Training beats this always
-1 Switch you don't have high enough retreat costs to warrant the use of this
-2 Super Rod you don't need 2 Super Rod and a FSL, one or the other
-2 Twins if they have never helped, why do you run any? It seems to work with Electrode but if you fidn yourself taking that prize back by the end of the turn then these are pointless
-2 Professor Juniper (that is what PJ stands for, right?) with this and Electrode each removing 7 cards from the top of your deck you stand a good chance of milling yourself out without facing Durant, let alone while facing him
-1 N this isn't looking like a disruption deck to me, more like a fast one, so this hurts more than it helps
-5 Water With my changes the only thing you'll have that runs of water is Cyrogonal, who can use Rainbow
-6 Electric Again, the changes leave you without much to use this
-28

+2 Cobalion NV A new "main attacker" so to speak, with its attack lock, lack of self harm, and ability to use Sp. Metals he will hopefully be more effective
+3-3 Zoroark This guy is made for toolboxes, killing dragons with just a DCE (and maybe a Sp. Dark/PlusPower)
+2 Cyrogonal The perfect Donphan counter imo, OHKOs them for 2 energy while avoiding the OHKO from Earthquake unless they double PlusPower drop
+4 Pokemon Communication staple in any deck, especially toolbox. How don't you have these?
+1 Junk Arm with rather low counts of trainers such as PlusPower the more of these you have the better
+4 Sp. Metals these let you charge up Cobalion and increase his defenses at the same time
+1 Rainbow Energy Cyrogonal will be compeltely dependant on it so I felt it was good idea to increase it to 4
+1 DCE See Rainbow Energy and insert Zoroark
+1/2 Pichu/Cleffa these will help you set up a ton, with no starter you could be in trouble if you start with bad trainers and Pokemon
+the rest of the room Metal Energy to power Cobalion

Just my take on it. It does change a lot of the Pokemon used and you may not want to change them all, that's fine but I would recommend removing some trainers for Pokemon Communciation and Junk Arm because you need 4 of those, without a doubt.
 
Thanks guys. Let me adress a few things:
Dark Void said:
I think you are running too many different lines and that will make it very hard to get what you need. I also think a lot of the Pokemon you have there you don't really need.

-2 Zekrom I knwo this guy is your main attacker but he leaves himself with a mere 90 hp after a bolt strike, which makes you basically lose 2 prizes if he gets revenge KOed (Electrode becomes a waste) I plan to place an Evolite on him, so the damage he puts on himself is less. Besides, T2 this guy normally gets a few prizes early, besides taking out other Zekroms and Reshirams. I suppose you might as well say hey, why do we need Shaymin and Patirisu if Zekrom is going to die in ZPST? This deck can set up fast.
-1 Tornadus Cyrogonal counters Donphan better I just had him in as a fast attacker and one who can spread my energies around to others. I will test this, however.
-1 Kyurem its never going to get the chance to outrage a Reshiram or Zekrom for the KO since they will not attack unless they can OHKO I also had him in for cheap prizes. Getting this guy out against G/R early can win you the game.
-1 Stunfisk there are better counters to Zekrom since this guy can't actually lvie a hit from him, and Zoroark is not something you need a counter too yeah, this guys got to go XD
-2 Basculin EP Cyrogonal kills Donphan for less energy and Zoroark is a better counter to Reshiram But is Zoroark as fast, or compatible with Electrode? I want to keep most of these guys basics.
-2 Cheren After a fair bit of testing, Sage's Training beats this always I'll test this, but it seems to contradict your PJ point.
-1 Switch you don't have high enough retreat costs to warrant the use of this I'm w/you on this one.
-2 Super Rod you don't need 2 Super Rod and a FSL, one or the other these are great and a must in this deck. They protect you from being milled out, and get back any pokemon you Energymited.
-2 Twins if they have never helped, why do you run any? It seems to work with Electrode but if you fidn yourself taking that prize back by the end of the turn then these are pointless actually, they've actually been heping out now, so take out what I said before about them being useless.
-2 Professor Juniper (that is what PJ stands for, right?) with this and Electrode each removing 7 cards from the top of your deck you stand a good chance of milling yourself out without facing Durant, let alone while facing him Not with super rod and FSL.
-1 N this isn't looking like a disruption deck to me, more like a fast one, so this hurts more than it helps. But you lower the opponents prizes w/Electrode and screw thier hand! It's helped me more than once.
-5 Water With my changes the only thing you'll have that runs of water is Cyrogonal, who can use Rainbow
-6 Electric Again, the changes leave you without much to use this
-28

Just my take on it. It does change a lot of the Pokemon used and you may not want to change them all, that's fine but I would recommend removing some trainers for Pokemon Communciation and Junk Arm because you need 4 of those, without a doubt.
I probably will subtract for Poke' comm.

Thanks again! I want to say that this is more of a fun deck, but I want to try to make it as competetive as possible. List update.

Captain Oats said:
Not sure how this works since there are so many 1x cards in here, seems like a bad prize could totally trash this deck. Also, since you are using Electrode to power up your attackers, I would say drop 1 lightening or water for a 4th rainbow.

This looks like a lot of fun, very different from toolboxes I tend to make, but looks very flimsy at the same time.

Note that I'm not completely dependant on a single card, and I can recover any one really fast.
 
-1 Rainbow Energy
-1 Basculin EP
-2 Pokemon Communication

+2 PONT
+1 Alomomola (CCC attack)
+1 Twins

You do not need 2 basculin. Alomomola can also counter Donphan. If your deck has all basics except for 2, then Pokemon Communications would not be useful because you have a ton of draw support. Twins because this deck might not start out fast until you get out Electrode, plus the opponent takes a prize when you use Energymite.
All in all, the deck is very unexpected and is very interesting!!!
 
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