Any and every shrine deck. The strat is simple enough, and its pretty cheap (except shrine).
Strat:
1: Bench a buzz, attach an energy, bench diance, attach band = 80, 110 if the energy is a Beast Energy
2. Play a shrine of punishment, which helps that 80-110 become a 2 shot on most gx’s (unless its weak to F)
3. Macargo: this is a bit complicated, but the most part is that it helps with not bricking. In combo with any draw supporter/oranguru/acro bike, you can draw what you need, or even get a good topdeck. Need a draw support for next turn? Macargo. Need an energy? Macargo. Need a guzma to win? Macargo.
4. Weavile/Garb. These guys are the finishers, hitting for more than buzzwoles max 110. Garb destroys item heavy decks, while Weavile wrecks the ability heavy ones. Note: if you play garb, you usually don’t play macargo. Picking between the two is a matter of prefernce, and a meta call. More abilities=more weavile, more items=more garbodor