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Eelekrom (NEED HELP!!)

zacko2910

Entei likes what he sees
Member
I finally decided to join the band wagon with this deck, since it is pretty good.

Pokemon: 15
2 Zekrom EX
2 Zekrom BW
2 Mewtwo EX
1 Zapdos ND
1 Thundurus EP
4-3 Eelektrik (Free retreat tynamo)

T/S/S:31
4 PONT
3 Juniper
3 Sage's Training
3 Collector
3 Level Balls
4 Junk Arm
3 Eviolite
2 Super rod
2 Skyarrow
2 Switch
2 Catcher

Energy: 14
10{L}
4{C}{C}

Please help, this is an okay deck from what i have played but it needs help.
And i also am missing 2 cards from this deck, so any suggestions would help! :D
 
Try:
-2 SAB (not needed as CMT runs it already)
-1 Super Rod (Only one is needed in my experience
-2 level ball (Junk Armable)
-1 Zapdos (space)
-1 PONT (Space)
-1 Pokemon Collector (Four is overkill in the deck)
(7 with extra two spaces)

+1 Zekrom EX (Good for OHKOing stuff)
+2 Zekrom (Good attacker and doesn't give your opponent two prizes)
+2 N (Disruption crucial for moo2 wars
+4 Junk Arm (Reuse trainers and discard energy)
+2 Pokegear 3.0 (Consistency)

Always like to help. :)

-Lanturn
 
why would i take out skyarrow? because if i am not going against mewtwo i am screwed
 
You don't have enough essential attackers. I think
-1 zapdos (maybe. I think only 1 is really needed)
-1 level ball (only 3 is needed)
-1 super rod (only 1 is needed)
-2 PONT (to make room)
-1 SAB (so many decks run it these days)

+1 zekrom (attacker)
+1 zekrom EX (attacker)
+4 junk arm (good for discarding and getting back trainers)

For extra two spaces: I think either
+1 catcher
+1 N or other drawing power
or just
+2 N
 
zacko2910 said:
why would i take out skyarrow? because if i am not going against mewtwo i am screwed

It doesn't help Zekrom/Zekrom EX/ Eel enough. I find Switch useful when you really need to retreat (not that often) it only helps Thundurus retreating, which should only happen once every game.
And switch also solves catcher. (10% of your deck are switch/Junk Arm)
Retreating, unlike CMT/RaiEels, where you retreat every turn.
Anyway, CMT and RaiEels run 3/4 SAB.
 
-1 Zapdos (went to states with it in my Zeels and I was very disappointed, just sayin')
-1 Skyarrow
-1 Eviolite

+1 Collector
+1 Catcher
+1 Thunderus

These are mostly player preferences but give them a try and you might be surprised. (P.S: No matter what anyone says, 4 Collector has been and will be until rotation, a staple, always.) (Unless CMT :p)
 
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