Pokemon: 18
3 Magnzone Prime (TR #96)
1 Magneton (TR #43)
3 Magnemite (TR #68)
3 Eelektrik (NV #40)
3 Tynamo (2 NV #39, 1 NV #38)
2 Zekrom (BW #114)
2 Thundurus (EP #35)
1 Cleffa (HGSS #17)
Trainers/Supporters/Stadiums: 29
1 Professor Juniper
4 Junk Arm
2 Pokemon Communictation
2 Twins
3 N
3 Pokemon Catcher
2 Switch
4 Sage's Training
1 Dual Ball
2 Rare Candy
3 Pokemon Collector
2 Judge
Energy: 13
13 {L}
Strategy: Get out Thundurus, discard energies and do damage with Disaster Volt. If behind, use Twins, if not, set up with Communication & Collector. Use Eelektrik to get back energies discarded by Thundurus, Sages, and Zekrom (when it gets Knocked Out), and put onto Magnezone for late-game sweep. Cleffa is there for alternate setup, and Judge and N are for hand disruption, as Magnezone can draw up to 6 in hand.
3 Magnzone Prime (TR #96)
1 Magneton (TR #43)
3 Magnemite (TR #68)
3 Eelektrik (NV #40)
3 Tynamo (2 NV #39, 1 NV #38)
2 Zekrom (BW #114)
2 Thundurus (EP #35)
1 Cleffa (HGSS #17)
Trainers/Supporters/Stadiums: 29
1 Professor Juniper
4 Junk Arm
2 Pokemon Communictation
2 Twins
3 N
3 Pokemon Catcher
2 Switch
4 Sage's Training
1 Dual Ball
2 Rare Candy
3 Pokemon Collector
2 Judge
Energy: 13
13 {L}
Strategy: Get out Thundurus, discard energies and do damage with Disaster Volt. If behind, use Twins, if not, set up with Communication & Collector. Use Eelektrik to get back energies discarded by Thundurus, Sages, and Zekrom (when it gets Knocked Out), and put onto Magnezone for late-game sweep. Cleffa is there for alternate setup, and Judge and N are for hand disruption, as Magnezone can draw up to 6 in hand.