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Eeveelution Nation (Flareon / Leafeon / Espeon)

terryanddeidra

Aspiring Trainer
Member
Pokemon: 16

  • 4 Eevee XYFF
    2 Leafeon PLF
    2 Espeon PLF
    2 Flareon PLF
    1 Vaporeon PLF
    1 Glaceon PLF
    1 Jolteon PLF
    3 Deoxys EX (Promo)
Trainers/Supporters/Stadiums: 32

  • 4 Professor Juniper
    3 N (only have 3)
    2 VS Seeker
    2 Pokemon Fan Club
    2 Professor's Letter
    3 Battle Compressor
    2 Colress Machine
    3 Muscle Band
    1 Silver Bangle
    3 Team Plasma Ball
    2 Ultra Ball
    2 Frozen City
    1 Sacred Ash
    2 Switch
Energy: 12

  • 2 Lightning Energy
    3 Water Energy
    1 Fire Energy
    2 Psychic Energy
    2 Grass Energy
    2 Plasma Energy

Strategy:

Ok so after getting my butt kicked at City Championship I decided that I would go with a different idea, as Donphan let me down hard.

This is a standard Eevee Deck, but wanted to add the Battle Compressor in there to get rid of cards that I do not need, as well as help fuel Flareon's end game damage.

I went with Frozen City because I like the fact that 2 damage counters per energy really helps out my damage dealing. I will just not put it into play until I have at least 2 Eevee already evolved. I used Glaceon instead of 2 Vaporeon due to the fact that 1) I wanted a damage dealer for pokemon weak to water that were not EX, and 2) I like the free retreat. I went with Jolteon Plasma for the simple fact that it is a Team Plasma, as well as that it can keep an EX from attacking the next turn.

What do you think? :) Am I going to get shellacked again?

I want to have fun with a deck, and still be competitive.
 
I would drop the grass energy and the fire energy and add more psychic and lightning energy. It would just make the deck more consistant. I would also drop the battle compresors for 1 Computer search or dowzing machine and i would also add in two more ultra ball.
 
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