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Emboar and Legendaries

icyFREEZEdragon

royal crown chinpokomaster
Member
3-2-3 Emboar BW (Inferno Fandango)
3 Reshiram BW
2-2 Ho-Oh LEGEND HGSS
2-2 Ninetales HGSS (Roast Reveal)
2-2 Smisear BW

4 Professor Oak's New Theory HGSS
1 Professor Juniper BW
4 Rare Candy UL
3 Interviewer's Questions UL
2 Energy Exchanger UD
4 Pokemon Communication HGSS
1 Pokemon Collector HGSS
2 Junk Arm TU

14 Fire Energy
2 Double Colorless Energy HGSS

Emboar: To spread out the energy.
Reshiram: Inflicting lots of damage.
Ho-Oh LEGEND: Does what Reshiram does but with little more energy and less discard. Can also get its atttack cost cheapened by DCE.
Ninetales: Draw Engine.
Simisear: Spread damage.

This deck is conceptualized ReshiBoar combined with Ho-Oh LEGEND and Simisear (which functions similar to Magmortar SW). Being rough draft, criticism is greatly accepted.
 
20 to 3 Pokemon, is really bad, and not worth it, even for {R}.

Why the low collector count? And no dual balls to? You need more.

-2-2 Simisear (20 damage spread not worth it.)
+2 Collector, or 1 and a Dual Ball (search)
+1 Elms (Good for getting out stage 2's quickly)
+1 Reshiram (This is a much better attacker, and can be searched out with Collector. Even though Ho-oh doesn't discard as many energy, it still is harder to get out)
 
Im not sure how attached you are to ho oh legend but id drop ho oh for Rayquaza/Deoxy. 150 damage and 2 prize cards per ko for 2 fire 2 electric.
So id:
-2DCE
-2-2 Ho oh legend
-2 energy exchanger
-1 interviewers
-2 PONT
-2-2 Simisear
15
+6 lightning
+2-2 Rayquaza deoxy legend
+2 energy retrieval/fisherman [Reshiram,ho oh, and dexoy discard like crazy youll want some energy retrieval type. Maybe add a burnt tower somewhere although its flippy.]
+2 collector [for more consistancy and for pokemon to use communication with]
+1 Elms [useful for pulling out higher stages]
15
 
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