Pokemon
Trainers
Energy
Strategy
This deck is set for the new format change for catchers needing flip.
Empoleon strategy is pretty basic fill bench and attack for 1 energy and heal with max potion. However i included Aerodactyl for increased damage and twisted mountain to get Aerodactyl out. With 3 Aerodactyl out and bangle equiped and full benches on both side. Empoleon can hit Exs for 180. Granted thats probably not going to happen more than once per game, if at all. Its still an interesting possibility.
Anyway the Aerodactyls help compensate for a low bench on my opponents side, if they try to limit their bench. Without catchers being so common it is fairly safe to bench Aerodactyl. Level balls also help bring out Aerodactyl when i have twisted mountain.
1 Exeggcute, as bad as a start as it may be, is for this deck. Being able to diving draw over and over without discarding my resources is pretty great. With Ns and Colress, i can keep using diving draw as much as i want and then shuffle everything back in when i get close to decking myself out. Giving me access to most if not all of the cards in my deck mid to late game.
Obviously not a top tier deck but fun concept. Any comments or suggestions?
- 4-2-4 Empoleon
- 4 Aerodactyl
- 2 Keldeo Ex
- 1 Exeggcute
Trainers
- 4 Professor Juniper
- 4 N
- 3 Skyla
- 1 Colress
- 3 Twisted Mountain
- 3 Level Ball
- 2 Ultra Ball
- 4 Rare Candy
- 3 Silver Bangle
- 2 Float Stone
- 2 Max Potion
- 1 Scoop Up Cylclone (Ace)
- 1 Super Rod
Energy
- 10 Water
Strategy
This deck is set for the new format change for catchers needing flip.
Empoleon strategy is pretty basic fill bench and attack for 1 energy and heal with max potion. However i included Aerodactyl for increased damage and twisted mountain to get Aerodactyl out. With 3 Aerodactyl out and bangle equiped and full benches on both side. Empoleon can hit Exs for 180. Granted thats probably not going to happen more than once per game, if at all. Its still an interesting possibility.
Anyway the Aerodactyls help compensate for a low bench on my opponents side, if they try to limit their bench. Without catchers being so common it is fairly safe to bench Aerodactyl. Level balls also help bring out Aerodactyl when i have twisted mountain.
1 Exeggcute, as bad as a start as it may be, is for this deck. Being able to diving draw over and over without discarding my resources is pretty great. With Ns and Colress, i can keep using diving draw as much as i want and then shuffle everything back in when i get close to decking myself out. Giving me access to most if not all of the cards in my deck mid to late game.
Obviously not a top tier deck but fun concept. Any comments or suggestions?