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Empoleon/Darkrai

Project_Fedora

Poke Hat Collector
Member
Pokemon: 20
3-2-3 Empoleon [Diving Draw]
2-2 Zoroark [Foul Play]
2-2 Mincceno [Do the Wave]
1 Mewtwo EX
3 Darkrai EX

Trainers: 28
4x Dark Patch
3x Professor Juniper
3x N
3x Random Receiver
3x Ultra Ball
2x Super Rod
3x Rare Candy
3x Eviolite
4x Catcher

Energy: 12
4 {C}{C}
6{D}
2{W}

So The decks strategy is pretty straightforward: Empoleon is both a good attacker, and a great draw engine for Darkrai, by discarding 1 card, you draw 2, so If I dump a dark energy It can help me draw into patches, and multiple Empoleon mean multiple dumps in situations where Juniper would destroy my hand by dumping it.

Zoroark, Mincenno and Mewtwo Ex, are what I like to call the "Haymaker" Pokemon, as they're techs to do heavy damage to popular decks in the format. Mewtwo counters Darkrai, and Other Mewtwo. Zoroark counters Mewtwo, Zekrom, Zekrom EX, Mincenno counters Sigylph, etc. All 3 of the Pokemon function off of, either 1 DCE, or can use a dark energy to give them free retreat [Zoroark can also be a dark patch target.]
 
Are you using Empoleon solely for its card drawing ability? With only two water energies you cannot count on them as a reliable attacker. I'd not even bother adding water energy if you are only running two.
 
RichD said:
Are you using Empoleon solely for its card drawing ability? With only two water energies you cannot count on them as a reliable attacker. I'd not even bother adding water energy if you are only running two.

(The water energy) are more there as an "Okay, I have no attackers, but I have a water energy In my hand and an empoleon out." so even if an Empoleon get's catchered up it doesn't set me back.
I've played a couple test games with it and it plays better than it looks on paper, but I'm starting to see 3 ultra ball is a dead draw after the first one, so I'm debating if I should -2 ultra +2 communication or +2 Level ball.
 
I think there's too much going on this deck. You should probably take out Cinccino, as they do basically the same as Empoleon (a bit different though). You should also add another Juniper, another N and another Random Receiver. I kind of like this deck. If it can get Empoleon set-up by T2 it might be awesome. I would probably take out Zoroark or add another Mewtwo or 2 (or both). I would also test Sableye. There are many options, since you can go just Empoleon/Darkrai/Sableye or Empoleon/Darkrai/Techs. If this deck does work, it could be really solid IMO. Atleast it would be fun to play with xP
 
Roronoa Zoro said:
I think there's too much going on this deck. You should probably take out Cinccino, as they do basically the same as Empoleon (a bit different though). You should also add another Juniper, another N and another Random Receiver. I kind of like this deck. If it can get Empoleon set-up by T2 it might be awesome. I would probably take out Zoroark or add another Mewtwo or 2 (or both). I would also test Sableye. There are many options, since you can go just Empoleon/Darkrai/Sableye or Empoleon/Darkrai/Techs. If this deck does work, it could be really solid IMO. Atleast it would be fun to play with xP

I actually took out a random reciever and a juniper from the original build, the supporter count is low because well one of my main pokemon is already a draw engine, and can do what Juniper does [discarding Dark energy] but let me keep resources I want, I've done a lot of testing, and by turn 2-3 I'll have a darkrai, an Empoleon and a Cincenno/Zoroark out, the reason I play 2 Cino is because the basic form has call for family, which grabs me piplup to prepare a turn 2 Empoleon, Darkrai and Mewtwo, Zorua to prepare a turn 2 Zoroark, and it hits harder than anything in my deck, Empoleon has to rely on my opponent also having Pokemon to hit as hard as Cincenno does, and because I'm already running 3 Pokemon who run off of DCE I decided it'd be worth the tech, especially when the pre-evo is a set-up Pokemon.

I've also found that I don't like having supporters late game, if I use Juniper its usually early before all my resources are burned, usually after 1 Juniper, the rest become Empoleon Fodder
 
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