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Standard Energy Drain Ability Lock Deck (Wobbuffet / Crobat)

ViolaBouquet

Aspiring Trainer
Member
So, I'm trying to make a deck thats sole purpose is to stop other attacks or actions.

Here is my thinking

Pokemon: 14
  • 3 Wobbuffet Generations (ability lock none psychic)
  • 3-3-3 Crobat (To assist in Wobbuffet's doubling attack)
  • 2 FurFrou XY base set (flip coin energy discard)
Trainers/Supporters/Stadiums: 37
  • 4 Xerosic
  • 4 Team Flare Grunt
  • 4 Crushing Hammer
  • 4 Enhanced Hammer
  • 2 Head Ringer
  • 2 Ultra Ball
  • 3 Brigette
  • 2 VS Seeker
  • 2 Lysandre
  • 2 Teammates
  • 2 AZ (For Bats)
  • 4 Fighting Fury Belt
  • 2 Dimension Valley
Energy: 9
  • 3 Psychic Energy
  • 3 Mystery Energy
  • 3 Double Colorless Energy
Strategy:

I'm thinking that it is a bit too chance-y still and might need some draw support, but where?

Thank you
 
-2 Furfrou--If your goal is to stop your opponent from using Abilities, you're going to want to keep Wobbuffet Active as much as possible and you're also going to want 4 of them. Promoting something other than Wobbuffet is like opening the Pandora's box of your opponent's arsenal. Expect all of their Shaymins to hit the field.
-2 Team Flare Grunt--If you play 4 VS Seeker, you won't have to play as many of these Supporters.
-2 Xerosic
-1 Lysandre
-1 Teammates
-1 Fighting Fury Belt
-3 Double Colorless


+1 Wobbuffet
+3 Professor Sycamore--
You need some kind of draw in this deck. In fact, you probably still need more draw after these changes, but this is a step in the right direction.
+1 Judge
+2 Level Ball
+2 VS Seeker
+1 Super Rod
+2 Dimension Valley--
Being able to use Psychic Assault for just one Energy is something that you're going to want to always be able to do. Using Skill Dive and Swoop Across for no Energy investment is also nice from time to time.

You should check out the stickied Example Deck Garage Thread. The deck list there is fairly solid.
 
If you want to try energy removal, I would do this:
-3 dce
-2 furfrou

+ 2 silent lab
+2-2 slowking

Silent lab shuts off wob and allows slowking to move energies to benched shaymins or octillerys. I would add a different attacker if you want to deal with locking the opponent. Toad is good for that, or gengar trevenant.
 
Ya, my first main deck is a Gengar Trev. I was trying to think of a way of just adding the Wobbu but I felt it would make it too convoluted.

Why would I add silent lab to shut off Wob? If I had that or Wob in the active I wouldn't be able to use slowing's ability too.
 
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