Pokemon - 11
2-2 Volcarona DE
3 Reshiram BLW
4 Entei EX
S/S/T - 35
4 PONT
4 SSU
4 Switch
4 Collector
3 Heavy Ball
3 Sage's Training
3 Catcher
3 Cilan
3 Junk Arm
2 Juniper
2 N
Energy - 14
14 Fire
I thought this up at the pre-release I was at. Basically, Entei EX is the center of the deck. Start with Entei and get early burn damage from his first attack + Volcarona's ability. There are plenty of cards to get energy and discard them. After that it's straight 90's and adding to either a benched Reshiram, Entei EX, or Volcarona. Reshiram can be used for the extra damage that Entei EX can't quite put out. Starting with Reshiram could work playing the outrage game until Entei EX is set up with 2-3 energy. Four Switch are put in for rotating between Entei EX and Reshiram, and a few Junk Arm's to retrieve Switches and/or any other Trainers. I feel Entei EX will remain in the active spot for as long as possible, but Volcarona and Reshiram are great techs to have in tight situations. Keeping energies on all benched Pokemon will make opponents refrain from excessive catcher use as everything is lethal in this deck and should be loaded up or close.
Considerations:
-2 N, + Engineer's Adjustments
- 2 ?, + 2 Eviolite
- 2 ?, + 2-3 Plus Power
- 1 Reshiram BLW, +1 Terrakion/Virizion (to counter water types/Terrakion)
Also -5 Fire, + 4 Prism + 1 Fighting/Leaf
What do you think? Any other ideas?
2-2 Volcarona DE
3 Reshiram BLW
4 Entei EX
S/S/T - 35
4 PONT
4 SSU
4 Switch
4 Collector
3 Heavy Ball
3 Sage's Training
3 Catcher
3 Cilan
3 Junk Arm
2 Juniper
2 N
Energy - 14
14 Fire
I thought this up at the pre-release I was at. Basically, Entei EX is the center of the deck. Start with Entei and get early burn damage from his first attack + Volcarona's ability. There are plenty of cards to get energy and discard them. After that it's straight 90's and adding to either a benched Reshiram, Entei EX, or Volcarona. Reshiram can be used for the extra damage that Entei EX can't quite put out. Starting with Reshiram could work playing the outrage game until Entei EX is set up with 2-3 energy. Four Switch are put in for rotating between Entei EX and Reshiram, and a few Junk Arm's to retrieve Switches and/or any other Trainers. I feel Entei EX will remain in the active spot for as long as possible, but Volcarona and Reshiram are great techs to have in tight situations. Keeping energies on all benched Pokemon will make opponents refrain from excessive catcher use as everything is lethal in this deck and should be loaded up or close.
Considerations:
-2 N, + Engineer's Adjustments
- 2 ?, + 2 Eviolite
- 2 ?, + 2-3 Plus Power
- 1 Reshiram BLW, +1 Terrakion/Virizion (to counter water types/Terrakion)
Also -5 Fire, + 4 Prism + 1 Fighting/Leaf
What do you think? Any other ideas?