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ERL bomb Masters possibly cities.

AoTF

Aspiring Trainer
Member
So I've been playing this deck the last few weeks and have had decent results with it but something is missing and I don't know what. So I am turning to you all to see what happens.

Basically you use Electrode prime to get energy on ERL and give you early access to Twins. Although I place myself on a 6 to 5 game I can take upwards to 2 or 3 prizes with Thunder fall after attaching the energies revealed from EP. Bellow is the list and underneath are the possible changes I have considered.

Pokemon:20
3-3 Electrode prime ( 2 Voltrob from SF)
2- Uxie (LA)
1- Azelf (LA)
1-1 Blazakin Fb Lv X(SV)
2-2 Manetric( PL)
2-2 ERL Top and Bottom
1- Rayquaza (LA)

Supporters:14
2- Twins (TM)
3- PONT(HG/SS)
1- Palmers Contribution (SV)
2- Seeker (TM)
2- Pokemon Collector (HG/SS)
4- bebe's search (RR)

Trainers:9
4- pokedrawer + (SF)
4- Pokemon rescue (SF)
1- Luxury ball (SF)

Stadium:2
2- BTS (PL)

Energies:15
7- Fire
8- Lighting

Basic Idea is as follows:
Set up a electrobe prime to sac for energies to attach to ERL. You then Thunder fall or use his fire ATK( Depending on what your opponent is playing) Then start setting up another Electrode prime to rinse wash repeat.
I had Indigo plateu but it wasn't making a big differance. I am also considering changing the ERL line from 2-2 to 3-1. While I know many people's head may explode and cry that it's a horrible idea let me state that I've had good results using 3-1 legend lines.

So far the changes I am considering are

-1 of each energy
-1 Electrode prime line
+2 Rescue energy
+2 Lucian's assigment
 
RE: ERL bomb

You're going to need the Division and the Event you plan on playing this for in the Title. Thanks.

dmaster out.
 
Good idea but i would take out 1 PONT and add 1 twins. the reason why is because you strategy revolves around getting Electrode ko'ed. And find some way to add in another palmers since you have a lot of ko of your own doing and discarding tons of energy's
 
id say add fisherman or another palmers. and how quickly are you getting ERL out? it seems to me that sacking electrode and giving them a prize for an unkown amount of energy to be attached to your pokemon of which you're just going to discard wont always help you. also i dont know how much rescue energy will help you. its only good to you if you know that that you're going to get ko'd next turn or only plan on attacking with denotation spin, as you cant use thunderfall once its attached. i also think that you should look at adding a secondary attacker, your deck is auto loss to machamp or donphan. the only other pokemon in ur deck that has any dmg output is rayquaza, and im sure you plan on using him as more of a tech.
now all that a side i like the idea but just think it could be tweeked a bit.
 
I usually get ERL out by 2nd turn. The extra palmers is something that stays in the deck box and every few games it get rotated for a random card that catches my eye. As for another main attacker I've looked at a few Others mainly laturn prime.
 
lanturn looks like it would fit the deck quite well actually.
maybe
- 1-1 electrode
- 1 fire
- 1 electric
+ 2-2 lanturn prime?
 
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